Dark (type): Difference between revisions

560 bytes removed ,  31 August 2018
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==Characteristics==
==Characteristics==
===Defense===
===Defense===
The Dark type, along with the {{t|Steel}} type, was introduced in [[Generation II]] in order to balance the previously overpowered {{t|Psychic}} type, and the {{t|Ghost}} type, which had no type resistant to it. As such, Dark is designed to have a resistance to Ghost, a key immunity to Psychic moves and a resistance to itself. However, most Dark-type Pokémon have poor {{stat|HP}}, {{stat|Defense}}, and {{stat|Special Defense}} stats, though there are others with high defensive stats, such as {{p|Tyranitar}}, {{p|Umbreon}}, {{p|Mandibuzz}}, and {{p|Drapion}}.
The Dark type, along with the {{t|Steel}} type, was introduced in [[Generation II]] in order to balance against {{t|Psychic}} type. Dark types also have a resistance to {{t|Ghost}} and Dark types itself. Their weaknesses to {{t|Fighting}} , {{t|Bug}}, and {{t|Fairy}} types, especially when Dark-type Pokémon tend to have below average defensive stats results in the Dark type alone offering little defensive utility outside of its aforementioned characteristics. However, it performs slightly better defensively if paired with types such as {{t|Poison}}, which nullifies all of Dark type's weaknesses, leaving a single {{t|Ground}} weakness.


Prior to [[Generation VI]], Dark/{{type|Ghost}} Pokémon had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is [[super effective]] against Dark and not resisted by Ghost. As of [[Generation VII]], Dark-types are also unaffected to any opposing [[priority]] [[status move]]s caused by the [[Ability]] {{a|Prankster}}.
Prior to [[Generation VI]], Dark/{{type|Ghost}} Pokémon normally had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is super effective against Dark and not resisted by Ghost. As of [[Generation VII]], Dark-types are also unaffected to any opposing [[priority]] [[status move]]s caused by the [[Ability]] {{a|Prankster}}.
 
Weaknesses to {{t|Fighting}} and {{t|Bug}} types results in the Dark-type alone offering little defensive utility outside of its aforementioned characteristics, due to its vulnerability to common Fighting coverage and [[U-turn]] coupled with usually poor defensive stats among Pokémon of this type, therefore it performs better defensively if paired with types such as {{t|Poison}} - the latter nullifies all of the former's weaknesses, while Dark removes Poison's weakness to Psychic, leaving a single {{t|Ground}} weakness.


===Offense===
===Offense===
Dark-type moves are especially useful when combating Psychic and Ghost types. Many of them involve the possession of an opponent's attributes, such as {{m|Knock Off}} and {{m|Foul Play}}. Dark had little use as neutral coverage until Steel lost its resistance to it in Generation VI. Despite not being very effective against Fairy, several Dark-type Pokémon have access to Steel and Poison-type moves to pose a threat. Dark-type attacks work very well with Fairy-type attacks since the rare Steel/Fairy is the only combination that resists both.
Dark types are especially useful when combating Psychic and Ghost types, an offensive matchups that is shared by Ghost types. Similar to Ghost types, Dark types had little use prior to [[Generation V]], as {{type|Steel}} resists both of them. With a neutral hit on Steel Pokémon since [[Generation VI]] and no immunity against it, Dark type is considered to be an optimal neutral coverage available. However, both {{t|Fighting}} and {{t|Fairy}} are the threat for Dark types due to their advantage in matchups.
 
Despite being a [[special move|special]] type prior to [[Generation IV]], all previous Dark-type attacks became physical, which is helpful since most Dark-type Pokémon are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Nevertheless, some Dark types have notably higher {{stat|Special Attack}}, such as {{p|Hydreigon}}, {{p|Houndoom}}, and {{p|Zoroark}}.


With a neutral hit on Steel and no immunity against it, Dark is considered to be one of the best offensive types available as of Generation VI.
Despite being a [[special move|special]] type prior to [[Generation IV]], all previous Dark-type attacks became [[physical move|physical]], which removes the previous limitation as most Dark-type Pokémon are physical attackers due to their typically high {{stat|Attack}}. Several Dark-type moves involve the possession of an opponent's attributes, such as {{m|Knock Off}} and {{m|Foul Play}}, which deals additional damage under the common situations.  


===Contest properties===
===Contest properties===
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
|-
|-
! colspan="3" style="background:#{{Dark color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{Dark color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


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