Psychic (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from Psychic's three weaknesses, but since Steel no longer resists Dark and Ghost, this is no longer the case.  
The defensive capabilities of Psychic-types are often overlooked as the only types resisted by them are {{t|Fighting}} and Psychic itself. While Psychic types carrying weaknesses to {{t|Ghost}}, both of them are also sharing weaknesses to {{t|Dark}} and Ghost itself. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.
 
However, Psychic types statistically have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, mainly due to the existence of Psychic-type [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] in every generation. Psychic-type moves tend to have supporting effects in any kind of battle ({{pkmn|battle|Single Battle}} and [[Double Battle]]), such as {{m|Reflect}}, {{m|Light Screen}}, {{m|Skill Swap}}, and {{m|Trick Room}}, which brings utility and survivability for the teammates under certain situation.
 
In the [[Generation I]] games, Psychic-type Pokémon were at the center of a balance issue.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with {{cat|Generation II|new Pokémon}} and [[type]]s to make {{game|Gold and Silver|s}} more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref> As the results, the issue was rectified since [[Generation II]] with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves (as opposed of previously being immune to them), as well as some moves that strong against Psychic types.


===Offense===
===Offense===
When {{m|Psychic Terrain}} is in effect, the power of Psychic-type moves are increased by 50% if the user is [[grounded|on the ground]]. A drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this immunity can be removed with {{m|Miracle Eye}}. The immunity, along with resistances to Psychic, can be circumvented with coverage moves such as {{type|Ground}} attacks.  
Psychic-type Pokémon typically excel in [[special move|special]] attacks due to their typically high {{stat|Special Attack}}, while several of them have unusually high {{stat|Speed}} and specifically only excel in [[physical move|physical]] attacks due to their higher {{stat|Attack}}. Psychic types also have access to a wide range of powerful [[special move]]s from nearly every type. Psychic types are super-effective against {{t|Fighting}} and {{t|Poison}} types, and being resisted by only two types, {{t|Steel}} and Psychic itself.


On average, Psychic-type Pokémon have the highest {{stat|Special Attack}} of all types. <!--as of Generation 7-->
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}.
 
When {{m|Psychic Terrain}} is in effect, the power of Psychic-type moves are increased by 50% if the user is [[grounded|on the ground]].


===Contest properties===
===Contest properties===
When used in Contests, Psychic-type moves are typically {{OBP|Clever|condition}} moves, but can also be of the other four Contest types, excluding {{OBP|Tough|condition}}.
When used in Contests, Psychic-type moves are typically {{OBP|Clever|condition}} moves, but can also be of the other four Contest types, excluding {{OBP|Tough|condition}}.
===Generation I balance issues===
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref>  The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful {{type|Bug}} moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that the only Bug-type Pokémon to know the only potentially good Bug moves — {{p|Beedrill}} with its {{m|Twineedle}} and {{m|Pin Missile}} — was also part {{type|Poison}}, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the {{m|Lick|only Ghost-type move}} that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.
The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves, and more powerful Bug- and Ghost-type moves.


==Pokémon==
==Pokémon==
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| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Determines what moves an opposing Pokémon has.
| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Determines what moves an opposing Pokémon has.
|-
|-
! colspan="3" style="background:#{{Psychic color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{Psychic color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


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