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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from | The defensive capabilities of Psychic-types are often overlooked as the only types resisted by them are {{t|Fighting}} and Psychic itself. While Psychic types carrying weaknesses to {{t|Ghost}}, both of them are also sharing weaknesses to {{t|Dark}} and Ghost itself. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case. | ||
However, Psychic types statistically have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, mainly due to the existence of Psychic-type [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] in every generation. Psychic-type moves tend to have supporting effects in any kind of battle ({{pkmn|battle|Single Battle}} and [[Double Battle]]), such as {{m|Reflect}}, {{m|Light Screen}}, {{m|Skill Swap}}, and {{m|Trick Room}}, which brings utility and survivability for the teammates under certain situation. | |||
In the [[Generation I]] games, Psychic-type Pokémon were at the center of a balance issue.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with {{cat|Generation II|new Pokémon}} and [[type]]s to make {{game|Gold and Silver|s}} more balanced."'' Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref> As the results, the issue was rectified since [[Generation II]] with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves (as opposed of previously being immune to them), as well as some moves that strong against Psychic types. | |||
===Offense=== | ===Offense=== | ||
Psychic-type Pokémon typically excel in [[special move|special]] attacks due to their typically high {{stat|Special Attack}}, while several of them have unusually high {{stat|Speed}} and specifically only excel in [[physical move|physical]] attacks due to their higher {{stat|Attack}}. Psychic types also have access to a wide range of powerful [[special move]]s from nearly every type. Psychic types are super-effective against {{t|Fighting}} and {{t|Poison}} types, and being resisted by only two types, {{t|Steel}} and Psychic itself. | |||
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. | |||
When {{m|Psychic Terrain}} is in effect, the power of Psychic-type moves are increased by 50% if the user is [[grounded|on the ground]]. | |||
===Contest properties=== | ===Contest properties=== | ||
When used in Contests, Psychic-type moves are typically {{OBP|Clever|condition}} moves, but can also be of the other four Contest types, excluding {{OBP|Tough|condition}}. | When used in Contests, Psychic-type moves are typically {{OBP|Clever|condition}} moves, but can also be of the other four Contest types, excluding {{OBP|Tough|condition}}. | ||
==Pokémon== | ==Pokémon== | ||
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| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Determines what moves an opposing Pokémon has. | | style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Determines what moves an opposing Pokémon has. | ||
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! colspan="3" style="background:#{{Psychic color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation | ! colspan="3" style="background:#{{Psychic color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
|} | |} | ||
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