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:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''
:'''''Special Attack''' redirects here. For the class of [[move]] in [[Pokémon GO]], see [[Move#In Pokémon GO|Move → In Pokémon GO]].''
----
{{incomplete|article|Details for [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], manga section}}
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.
 
 
=====In-battle appearance=====
{{incomplete|section|needs=Missing USUM HP bar}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}"
|-
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
|-
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev1|RGBY}}
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|DP}}
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|Pt}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
|-
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]
| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png]]
| width="128px" style="background: #{{sun color}}; {{roundytop|5px}}" | [[File:SM HP bar.png]]
| width="128px" style="background: #{{ultra sun color}}; {{roundytop|5px}}" | [[File:USUM HP bar.png]]
<!--| width="128px" style="background: #{{Let's Go Pikachu color}}; {{roundytop|5px}}" | [[File:LGPE HP bar.png]]-->
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev5|BW}}
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev5|B2}}
| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev6|ORAS}}
| style="background: #{{moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|SM}}
| style="background: #{{ultra moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|USUM}}
<!--| style="background: #{{Let's Go Eevee color light}}; {{roundybottom|5px}}" | {{gameabbrev7|PE}}-->
|}
 
 
====Speed====
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. An in-battle change to a Pokémon's Speed stat will not takestart effectaffecting turn order until the following turn; however, since Generation VII, [[Mega Evolution]] is an exception to this rule.
 
===In-battle stats===
{{main|Effort values}}
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.
 
===Awakening values===
{{main|Awakening values}}
Awakening values are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing {{EV}}s as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every AV gained regardless of level, and each stat is capped at 200 AVs.
 
===Formula===
|style="background:#fff; {{roundybr|5px}}" |'''171'''
|}
 
====In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[awakening values]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.
 
The AV bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 AVs each. The friendship multiplier can range between 1 to 1.1, scaling directly with the Pokémon's level of friendship (1 + floor(10 * friendship/255)/100).
 
[[File:HPStatCalcLGPE.png|x55px]]
 
[[File:OtherStatCalcLGPE.png|x55px]]
 
===In battle===
 
The game then selects a random number ''r'' from 1 to 100 and compares it to ''T'' to determine whether the move hits. If ''r'' is less than or equal to ''T'', the move hits.
 
===Combat Power===
'''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), or '''CP''' (Japanese: '''{{j|CP}}'''), is a value first introduced in [[Pokémon GO]] and carried over to [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based off the total of all a Pokémon's stats and {{AV}}s. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.
 
[[File:CPStatCalcLGPE.png|x46px]]
 
The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.
 
==Stat modifiers==
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Laser Focus|{{attack color dark}}|Z-Laser Focus}}
{{mcolor|Z-Leer|{{attack color dark}}|Z-Leer}}
{{mcolor|Z-Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}
{{mcolor|Z-Power Trick|{{attack color dark}}|Z-Power Trick}}
{{mcolor|Z-Rototiller|{{attack color dark}}|Z-Rototiller}}
{{mcolor|Z-Screech|{{attack color dark}}|Z-Screech}}
{{mcolor|Z-Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Tail Whip|{{attack color dark}}|Z-Tail Whip}}
{{mcolor|Z-Taunt|{{attack color dark}}|Z-Taunt}}
{{mcolor|Z-Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}
{{mcolor|Z-Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Z-Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Z-Celebrate|{{attack color dark}}|Z-Celebrate}}
{{mcolor|Z-Conversion|{{attack color dark}}|Z-Conversion}}
{{mcolor|Z-Forest's Curse|{{attack color dark}}|Z-Forest's Curse}}
{{mcolor|Z-Geomancy|{{attack color dark}}|Z-Geomancy}}
{{mcolor|Z-Happy Hour|{{attack color dark}}|Z-Happy Hour}}
{{mcolor|Z-Hold Hands|{{attack color dark}}|Z-Hold Hands}}
{{mcolor|Z-Purify|{{attack color dark}}|Z-Purify}}
{{mcolor|Z-Sketch|{{attack color dark}}|Z-Sketch}}
{{mcolor|Z-Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}
'''2 stages'''
{{mcolor|Z-Mirror Move|{{attack color dark}}|Z-Mirror Move}}
{{mcolor|Extreme Evoboost|{{attack color dark}}}}
'''3 stages'''
{{mcolor|Z-Splash|{{attack color dark}}|Z-Splash}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}
{{mcolor|Z-Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}
{{mcolor|Z-Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}
{{mcolor|Z-Block|{{defense color dark}}|Z-Block}}
{{mcolor|Z-Charm|{{defense color dark}}|Z-Charm}}
{{mcolor|Z-Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Z-Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}
{{mcolor|Z-Feather Dance|{{defense color dark}}|Z-Feather Dance}}
{{mcolor|Z-Flower Shield|{{defense color dark}}|Z-Flower Shield}}
{{mcolor|Z-Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}
{{mcolor|Z-Growl|{{defense color dark}}|Z-Growl}}
{{mcolor|Z-Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Z-Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Z-Noble Roar|{{defense color dark}}|Z-Noble Roar}}
{{mcolor|Z-Pain Split|{{defense color dark}}|Z-Pain Split}}
{{mcolor|Z-Play Nice|{{defense color dark}}|Z-Play Nice}}
{{mcolor|Z-Poison Gas|{{defense color dark}}|Z-Poison Gas}}
{{mcolor|Z-Poison Powder|{{defense color dark}}|Z-Poison Powder}}
{{mcolor|Z-Quick Guard|{{defense color dark}}|Z-Quick Guard}}
{{mcolor|Z-Roar|{{defense color dark}}|Z-Roar}}
{{mcolor|Z-Spider Web|{{defense color dark}}|Z-Spider Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Z-Spikes|{{defense color dark}}|Z-Spikes}}
{{mcolor|Z-Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}
{{mcolor|Z-Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}
{{mcolor|Z-Strength Sap|{{defense color dark}}|Z-Strength Sap}}
{{mcolor|Z-Tearful Look|{{defense color dark}}|Z-Tearful Look}}
{{mcolor|Z-Tickle|{{defense color dark}}|Z-Tickle}}
{{mcolor|Z-Torment|{{defense color dark}}|Z-Torment}}
{{mcolor|Z-Toxic|{{defense color dark}}|Z-Toxic}}
{{mcolor|Z-Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}
{{mcolor|Z-Venom Drench|{{defense color dark}}|Z-Venom Drench}}
{{mcolor|Z-Wide Guard|{{defense color dark}}|Z-Wide Guard}}
{{mcolor|Z-Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Z-Celebrate|{{defense color dark}}|Z-Celebrate}}
{{mcolor|Z-Conversion|{{defense color dark}}|Z-Conversion}}
{{mcolor|Z-Forest's Curse|{{defense color dark}}|Z-Forest's Curse}}
{{mcolor|Z-Geomancy|{{defense color dark}}|Z-Geomancy}}
{{mcolor|Z-Happy Hour|{{defense color dark}}|Z-Happy Hour}}
{{mcolor|Z-Hold Hands|{{defense color dark}}|Z-Hold Hands}}
{{mcolor|Z-Purify|{{defense color dark}}|Z-Purify}}
{{mcolor|Z-Sketch|{{defense color dark}}|Z-Sketch}}
{{mcolor|Z-Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}
'''2 stages'''
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}
{{mcolor|Z-Electrify|{{special attack color dark}}|Z-Electrify}}
{{mcolor|Z-Embargo|{{special attack color dark}}|Z-Embargo}}
{{mcolor|Z-Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}
{{mcolor|Z-Gravity|{{special attack color dark}}|Z-Gravity}}
{{mcolor|Z-Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}
{{mcolor|Z-Instruct|{{special attack color dark}}|Z-Instruct}}
{{mcolor|Z-Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}
{{mcolor|Z-Metal Sound|{{special attack color dark}}|Z-Metal Sound}}
{{mcolor|Z-Mind Reader|{{special attack color dark}}|Z-Mind Reader}}
{{mcolor|Z-Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}
{{mcolor|Z-Nightmare|{{special attack color dark}}|Z-Nightmare}}
{{mcolor|Z-Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}
{{mcolor|Z-Reflect Type|{{special attack color dark}}|Z-Reflect Type}}
{{mcolor|Z-Simple Beam|{{special attack color dark}}|Z-Simple Beam}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Z-Soak|{{special attack color dark}}|Z-Soak}}
{{mcolor|Z-Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}
{{mcolor|Z-Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}
{{mcolor|Z-Telekinesis|{{special attack color dark}}|Z-Telekinesis}}
{{mcolor|Z-Celebrate|{{special attack color dark}}|Z-Celebrate}}
{{mcolor|Z-Conversion|{{special attack color dark}}|Z-Conversion}}
{{mcolor|Z-Forest's Curse|{{special attack color dark}}|Z-Forest's Curse}}
{{mcolor|Z-Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}
{{mcolor|Z-Happy Hour|{{special attack color dark}}|Z-Happy Hour}}
{{mcolor|Z-Hold Hands|{{special attack color dark}}|Z-Hold Hands}}
{{mcolor|Z-Purify|{{special attack color dark}}|Z-Purify}}
{{mcolor|Z-Sketch|{{special attack color dark}}|Z-Sketch}}
{{mcolor|Z-Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}
'''2 stages'''
{{mcolor|Z-Heal Block|{{special attack color dark}}|Z-Heal Block}}
{{mcolor|Z-Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}
</ab>
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Charge|{{special defense color dark}}|Z-Charge}}
{{mcolor|Z-Confide|{{special defense color dark}}|Z-Confide}}
{{mcolor|Z-Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Z-Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}
{{mcolor|Z-Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}
{{mcolor|Z-Entrainment|{{special defense color dark}}|Z-Entrainment}}
{{mcolor|Z-Flatter|{{special defense color dark}}|Z-Flatter}}
{{mcolor|Z-Glare|{{special defense color dark}}|Z-Glare}}
{{mcolor|Z-Ingrain|{{special defense color dark}}|Z-Ingrain}}
{{mcolor|Z-Light Screen|{{special defense color dark}}|Z-Light Screen}}
{{mcolor|Z-Magic Room|{{special defense color dark}}|Z-Magic Room}}
{{mcolor|Z-Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Z-Mean Look|{{special defense color dark}}|Z-Mean Look}}
{{mcolor|Z-Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}
{{mcolor|Z-Mud Sport|{{special defense color dark}}|Z-Mud Sport}}
{{mcolor|Z-Spotlight|{{special defense color dark}}|Z-Spotlight}}
{{mcolor|Z-Stun Spore|{{special defense color dark}}|Z-Stun Spore}}
{{mcolor|Z-Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}
{{mcolor|Z-Water Sport|{{special defense color dark}}|Z-Water Sport}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Z-Whirlwind|{{special defense color dark}}|Z-Whirlwind}}
{{mcolor|Z-Wish|{{special defense color dark}}|Z-Wish}}
{{mcolor|Z-Wonder Room|{{special defense color dark}}|Z-Wonder Room}}
{{mcolor|Z-Celebrate|{{special defense color dark}}|Z-Celebrate}}
{{mcolor|Z-Conversion|{{special defense color dark}}|Z-Conversion}}
{{mcolor|Z-Forest's Curse|{{special defense color dark}}|Z-Forest's Curse}}
{{mcolor|Z-Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}
{{mcolor|Z-Happy Hour|{{special defense color dark}}|Z-Happy Hour}}
{{mcolor|Z-Hold Hands|{{special defense color dark}}|Z-Hold Hands}}
{{mcolor|Z-Purify|{{special defense color dark}}|Z-Purify}}
{{mcolor|Z-Sketch|{{special defense color dark}}|Z-Sketch}}
{{mcolor|Z-Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}
'''2 stages'''
{{mcolor|Z-Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}
{{mcolor|Z-Captivate|{{special defense color dark}}|Z-Captivate}}
{{mcolor|Z-Imprison|{{special defense color dark}}|Z-Imprison}}
{{mcolor|Z-Magic Coat|{{special defense color dark}}|Z-Magic Coat}}
{{mcolor|Z-Powder|{{special defense color dark}}|Z-Powder}}
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}
</ab>
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-After You|{{speed color dark}}|Z-After You}}
{{mcolor|Z-Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}
{{mcolor|Z-Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}
{{mcolor|Z-Encore|{{speed color dark}}|Z-Encore}}
{{mcolor|Z-Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}
{{mcolor|Z-Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}
{{mcolor|Z-Guard Split|{{speed color dark}}|Z-Guard Split}}
{{mcolor|Z-Guard Swap|{{speed color dark}}|Z-Guard Swap}}
{{mcolor|Z-Hail|{{speed color dark}}|Z-Hail}}
{{mcolor|Z-Hypnosis|{{speed color dark}}|Z-Hypnosis}}
{{mcolor|Z-Lock-On|{{speed color dark}}|Z-Lock-On}}
{{mcolor|Z-Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}
{{mcolor|Z-Power Split|{{speed color dark}}|Z-Power Split}}
{{mcolor|Z-Power Swap|{{speed color dark}}|Z-Power Swap}}
{{mcolor|Z-Quash|{{speed color dark}}|Z-Quash}}
{{mcolor|Z-Rain Dance|{{speed color dark}}|Z-Rain Dance}}
{{mcolor|Z-Role Play|{{speed color dark}}|Z-Role Play}}
{{mcolor|Z-Safeguard|{{speed color dark}}|Z-Safeguard}}
{{mcolor|Z-Sandstorm|{{speed color dark}}|Z-Sandstorm}}
{{mcolor|Z-Scary Face|{{speed color dark}}|Z-Scary Face}}
{{mcolor|Z-Sing|{{speed color dark}}|Z-Sing}}
{{mcolor|Z-Skill Swap|{{speed color dark}}|Z-Skill Swap}}
{{mcolor|Z-Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}
{{mcolor|Z-Sticky Web|{{speed color dark}}|Z-Sticky Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Z-String Shot|{{speed color dark}}|Z-String Shot}}
{{mcolor|Z-Sunny Day|{{speed color dark}}|Z-Sunny Day}}
{{mcolor|Z-Supersonic|{{speed color dark}}|Z-Supersonic}}
{{mcolor|Z-Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}
{{mcolor|Z-Worry Seed|{{speed color dark}}|Z-Worry Seed}}
{{mcolor|Z-Yawn|{{speed color dark}}|Z-Yawn}}
{{mcolor|Z-Celebrate|{{speed color dark}}|Z-Celebrate}}
{{mcolor|Z-Conversion|{{speed color dark}}|Z-Conversion}}
{{mcolor|Z-Forest's Curse|{{speed color dark}}|Z-Forest's Curse}}
{{mcolor|Z-Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}
{{mcolor|Z-Happy Hour|{{speed color dark}}|Z-Happy Hour}}
{{mcolor|Z-Hold Hands|{{speed color dark}}|Z-Hold Hands}}
{{mcolor|Z-Purify|{{speed color dark}}|Z-Purify}}
{{mcolor|Z-Sketch|{{speed color dark}}|Z-Sketch}}
{{mcolor|Z-Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}
'''2 stages'''
{{mcolor|Z-Ally Switch|{{speed color dark}}|Z-Ally Switch}}
{{mcolor|Z-Bestow|{{speed color dark}}|Z-Bestow}}
{{mcolor|Z-Me First|{{speed color dark}}|Z-Me First}}
{{mcolor|Z-Recycle|{{speed color dark}}|Z-Recycle}}
{{mcolor|Z-Snatch|{{speed color dark}}|Z-Snatch}}
{{mcolor|Z-Switcheroo|{{speed color dark}}|Z-Switcheroo}}
{{mcolor|Z-Trick|{{speed color dark}}|Z-Trick}}
{{mcolor|Extreme Evoboost|{{speed color dark}}}}
</ab>
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Camouflage|542b77|Z-Camouflage}}
{{mcolor|Z-Detect|542b77|Z-Detect}}
{{mcolor|Z-Flash|542b77|Z-Flash}}
{{mcolor|Z-Kinesis|542b77|Z-Kinesis}}
{{mcolor|Z-Lucky Chant|542b77|Z-Lucky Chant}}
{{mcolor|Z-Magnet Rise|542b77|Z-Magnet Rise}}
{{mcolor|Z-Sand Attack|542b77|Z-Sand Attack}}
{{mcolor|Z-Smokescreen|542b77|Z-Smokescreen}}
</ab>
|}
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Z-Copycat|2a6f6e|Z-Copycat}}
{{mcolor|Z-Defense Curl|2a6f6e|Z-Defense Curl}}
{{mcolor|Z-Defog|2a6f6e|Z-Defog}}
{{mcolor|Z-Focus Energy|2a6f6e|Z-Focus Energy}}
{{mcolor|Z-Mimic|2a6f6e|Z-Mimic}}
{{mcolor|Z-Sweet Scent|2a6f6e|Z-Sweet Scent}}
{{mcolor|Z-Trick Room|2a6f6e|Z-Trick Room}}
</ab>
|}
{{acolor|Hustle|2a6f6e}}
{{acolor|Wonder Skin|2a6f6e}}</ab>
|}
 
===Out-of-battle modification===
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
|-
! style="background:#ccc; {{roundytl|5px}}" | Stat
! colspan="2" style="background:#ccc" | Raisers
! style="background:#ccc; {{roundytr|5px}}" | Reducers
|-
! style="background:#{{hp color}}" | {{color2|{{hp color dark}}|Stats#HP|HP}}
| style="background:#{{hp color light}}" | {{color2|{{hp color dark}}|HP Up}}
| style="background:#{{hp color light}}" | {{color2|{{hp color dark}}|Wing#Health Wing|Health Wing}}
| style="background:#{{hp color light}}" <!-- HP LOWERING ITEMS -->| {{color2|{{hp color dark}}|Pomeg Berry}}
|-
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Protein}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}
| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Iron}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}
| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special|Special}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Calcium}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|None}}
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|None}}
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Calcium}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}
|-
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Calcium}}{{tt|*|Generation II}}, {{color2|{{special defense color dark}}|Zinc}}{{tt|*|Generation III onwards}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}
| style="background:#{{special defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color2|{{special defense color dark}}|Grepa Berry}}
|-
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Carbos}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}
|}
 
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6
|-
! Gen I—III-II
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Gen III+
| <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub> || <sup>7</sup>/<sub>2</sub> || <sup>8</sup>/<sub>2</sub>
|}
 
==In other games==
===In the Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, and Special Defense and Speed{{sup/mdincomplete|SMD}},section|needs=What stats just like inis the coreformula games.used However,to thesedetermine gameseach also have a fewPokemon's stats not seen in the core games.?}}
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and Speed{{sup/md|SMD}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.
 
====Movement speedSpeed/Travel Speed====
{{main|MovementTravel speedSpeed}}
Movement speedSpeed or Travel Speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. Movement speedIt governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
 
====Speed====
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}}, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
 
====Belly====
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing aliances[[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or alliancesAlliances, its passive HP regeneration will cease, and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.
 
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
 
Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
 
====Determination of Stats====
The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and [[List of Pokémon with form differences|form]]) and [[level]], so Pokémon with the same species and level will always have identical statistics.
 
====Stat modifiers====
 
===In Pokémon Conquest===
{{incomplete|section|FormulasFormula for determining statsStrength}}
 
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
 
While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases. Also, since a Warrior's {{DL|Warrior|Stats|stat}}s influence the Pokémon's Attack, Defense, and Speed, ranking up a [[Warlord]] will raise their Warrior stats along with their Pokémon's stats.
 
====Determination of stats====
Much like in the core series, a Pokémon has base stat values for its species, and individual values that range from 0 to 31. Base stats in Pokémon Conquest are derived from the stats of a Level 100 Pokémon in a core series game with no EVs or IVs and a neutral nature. Attack is derived from either Attack or Special Attack depending on the category of that Pokémon's move in the core series, but often breaking from this if its other offensive stat is much higher. Defense is derived from the average of Defense and Special Defense in the core series, while HP and Speed are simply taken at face value.
 
HP, Attack, Defense, and Speed are all calculated from one formula:
 
[[File:Conquest_stat_formula.png]]
 
Attack, Defense, and Speed can all increase and decrease in stages; these work like they do [[#Stat modifiers|in the core series]], but generally only last a certain number of turns in battle. For example, the Adrenaline [[Warrior Skill]] raises a Pokémon's Attack by 1 stage, corresponding to a x1.5 increase with no prior modifiers, but the boost only lasts three turns.
 
====Range====
'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.
 
A Pokémon with maximum Energy will have slightly higher's stats (exceptare Range) and will gain slightly more link percentage aftergiven a battle;multiplier abased Pokémon with minimum Energy will have slightly lower stats (except Range) and will gain less link percentage. Regardless ofon its Energy level or how often it is used in battle, a Pokémon's Energy will drop by one level after three months.:
 
The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiriclass="roundy" Shop}}s,style="background: where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping#d32c3e; accepting will either raise the Pokémon's Energy to a maximum, or cause it to drop. Energy can also be increased with certain {{DLroundy|Pokémon Conquest|kingdom events10px}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted by a Warrior Skill only last the duration of the current battle, and the Pokémon's Energy will return to; itsborder: pre-battle3px valuesolid afterward.#090809"
|-
! style="background:#ed6374; {{roundytl|5px}}" |Energy level
! style="background:#ed6374; {{roundytr|5px}}" |Multiplier
|- style="background:#ffa64d"
|Highest
|1.1
|- style="background:#ffcc99"
|High
|1.05
|- style="background:#ffeecc"
|Neutral
|1
|- style="background:#cce6ff"
|Low
|0.95
|- style="background:#80c1ff"
| style="{{roundybl|5px}}" |Lowest
| style="{{roundybr|5px}}" |0.9
|}
 
In addition, a Pokémon with maximum Energy will gain slightly more link percentage after a battle, while a Pokémon with minimum Energy will gain less link percentage. Once every three months, every Pokémon in the army may have its Energy randomly increased or decreased by one stage.
 
The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, cause it to drop, or do nothing at all. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted in these ways only last a number of turns, and the Pokémon's Energy will return to its prior value afterward. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The Warlord's Pokémon will then have their Energy raised for the battle.
 
====Strength====
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is alsonot influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.
 
====Warrior stats====
Pokémon in [[Pokémon GO]] have '''HP''', '''Attack''', and '''Defense''' stats, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all [[List of moves in Pokémon GO|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.
 
====CPConversion from the core series====
'''CP'''Each (Japanese:[[List '''{{j|CP}}'''),of orPokémon '''Combatby Power'''base stats (Japanese: '''{{ttGO)|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), is a stat that roughly indicates a Pokémon's capabilitybase instats]] combat.are CP'sbased valueoff isits derivedstats from all three of the othercore stats,series. withAside Attackfrom mosta heavilyfew influencingoutliers, itssuch value.as This{{p|Shedinja}}'s meansHP, thatbase twostats Pokémonin ofGO thecan samebe speciesapproximated withby the samefollowing CPformulas: may<ref>[https://pokemongo.gamepress.gg/explaining-october-2018-stat-change stillExplaining havethe slightlyOctober different2018 underlyingStat stats.Change]</ref>
 
[[File:HP conversion GO.png|x20px]]
 
[[File:Attack conversion GO.png|x48px]]
 
[[File:Defense conversion GO.png|x48px]]
 
[[File:SpeedMult GO.png|x45px]]
 
where
* <code>HP</code> is the HP stat from the core series
* <code>Attack</code> and <code>SpAtk</code> are the Attack and Sp. Attack stats from the core series
* <code>Defense</code> and <code>SpDef</code> are the Defense and Sp. Defense stats from the core series
* <code>Speed</code> is the Speed stat from the core series
 
After these calculations, if a Pokémon has a maximum CP of over 4,000, then for balancing purposes, all its base stats will be multiplied by 0.91.
 
====Determination of stats====
Calculating a Pokémon's stats in Pokémon GO depends on [[List of Pokémon by base stats (Pokémon GO)|its species' base stats]], its [[individual values|IVs]], and its [[Power Up]] level. Whereas the core games have many ways in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species.
 
The formulas for the three basic stats are...
 
[[File:Stat calc GO.png|x25px]]
 
...where <code>base</code> and <code>IV</code> refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and <code>lvMult</code> (CP Multiplier) is a multiplier determined by the Pokémon's current [[Power Up]] level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.
* <code>base</code> refers to the relevant base stat
* <code>IV</code> refers to the IV for the stat in question
* <code>cpMult</code> is the CP multiplier, which is determined by the Pokémon's current [[Power Up]] level.
** For HP, the minimum value is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during Gym battles.
 
====CP====
'''CP''' (Japanese: '''{{j|CP}}'''), or '''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), is a stat that roughly indicates a Pokémon's capability in combat. CP's value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.
 
The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
 
However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
 
====Stage multipliers====
In {{OBP|Trainer Battle|GO}}s, some Charged Attacks have a chance of increasing the user's Attack and Defense stats after use. This feature was implemented February 15, 2019.
 
So far, only the moves {{m|Ancient Power}}, {{m|Silver Wind}}, and {{m|Ominous Wind}} have stat-boosting effects, all of which have a 10% chance of increasing both the user's Attack and Defense stats by two stages.
 
;For Attack and Defense
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage
| -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4
|-
! Multiplier
| <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub>
|}
 
===In Pokémon: Magikarp Jump===
===In the {{series|XY}}===
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and {{Ash}}'s {{AP|Pikachu}} in ''[[XY128|A Riveting Rivalry!]]''.
 
===In the {{series|Sun & Moon}}===
The {{series|Sun & Moon}} generally retains the added visual aids from the ''XY'' series, as seen as when [[Kiawe's Turtonator]] used {{m|Shell Smash}} in ''[[SM034|A Crowning Moment of Truth!]]''. However, in ''[[SM104|That's Some Spicy Island Research!]]'', [[Hapu]]'s {{p|Mudsdale}} glowed red while increasing its defense with {{a|Stamina}}.
 
==Gallery==
! style="background:#{{alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:LGPE status screen.png|200px]]
|-
! style="background:#{{kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
|}
 
|fr=Stat
|de=Statuswert
|id=Statistik
|it=Statistica
|ko=능력 ''Neungnyeok''
|ms=Stat<br>Keupayaan
|pt_eu=Estatística
|es=Característica
|th=ค่าพลัง ''Khaplang''
|vi=Khả năng
}}
|de=Kraftpunkte (KP)
|hu=Életerejének mértéke<br>Életerő
|id=(HP)
|it=Punti Salute (PS)
|ko=히트포인트 ''Hit Points'' (HP)
|ms=(HP)
|no=(LP)
|pl=(HP)
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG, manga (PS115-present)}}<br>Hit Points (HP){{tt|*|manga (PS060-PS094)}}
|pt_eu=Hit Points (HP)<br>Pontos de Saúde{{tt|*|Explorers manual}}
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|es_eu=Puntos de Salud (PS)
|es_la=Resistencia
|sv=(HP)<br>Träffpoäng{{tt|*|Explorers manual}}
|vith=Sinh lực(HP)
|vi=(HP)<br>Sinh lực
}}
|
|de=Angriff
|hu=Támadás
|id=Serangan
|it=Attacco
|ko=공격 ''Gonggyeok''
|ms=Serangan
|no=Angrep
|pl=Atak
|es=Ataque
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}<br>Attack{{tt|*|Anime}}
|th=โจมตี ''Chomti''
|vi=Sức tấn công
}}
|de=Verteidigung
|hu=Védelem<br>Védekezés
|id=Pertahanan
|it=Difesa
|no=Forsvar
|ko=방어 ''Bang-eo''
|ms=Pertahanan
|no=Forsvar
|pl=Obrona
|pt=Defesa
|es=Defensa
|sv=Försvar
|th=ป้องกัน ''Pongkan''
|vi=Sức phòng bị<br>Sức phòng thủ
}}
|de=Spezial-Angriff
|hu=Speciális támadás
|id=Serangan Khusus
|it=Attacco Speciale
|no=Spesial-angrep
|ko=특수공격 ''Teuksu Gonggyeok''
|ms=Serangan Istimewa
|no=Spesial-angrep
|pl=Specjalny Atak
|pt=Ataque Especial
|es=Ataque Especial
|sv=Special-anfall
|vith=Tấnโจมตีพิเศษ công''Chomti Phiset''
|vi=Tấn công<br>Tấn công Đặc biệt
}}
|
|de=Spezial-Verteidigung
|hu=Speciális védekezés
|id=Pertahanan Khusus
|it=Difesa Speciale
|ms=Pertahanan Istimewa
|ko=특수방어 ''Teuksu Bang-eo''
|no=Spesial-forsvar
|es=Defensa Especial
|sv=Special-försvar
|vith=Phòngป้องกันพิเศษ thủ''Pongkan Phiset''
|vi=Phòng thủ<br>Phòng thủ Đặc biệt
}}
|
|fr=Vitesse
|de=Initiative
|el=Ταχύτητα
|hu=Gyorsaság<br>Sebesség
|id=Kecepatan
|it=Velocità
|ms=Kelajuan
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|ko=스피드 ''Speed''
|es=Velocidad
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|th=ความเร็ว ''Khwamreo''
|vi=Sự nhanh nhẹn<br>Tốc độ
}}
|fr=Précision
|de=Genauigkeit
|id=Akurasi
|it=Precisione
|ko=명중률 ''Myeongjungnyul''
|esms=Precisión}}Kadar ketepatan
|es=Precisión
|th=อัตราความแม่น ''Atrakwammaen''
|vn=Chính xác}}
|
''Evasiveness''
|fr=Esquive
|de=Fluchtwert
|id=Menghindar
|it=Elusione
|ko=회피율 ''Hoepiyul''
|esms=Evasión}}Pengelakan
|es=Evasión
|th=อัตราหลบหลีก ''Atraloplik''
|vn=Tránh né}}
|- style="vertical-align:top"
|
|es=Tripa
|sv=Mage{{tt|*|Explorers manual}}
|pt=Barriga{{tt|*|Blue Rescue Team manual}}
}}
|