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** Dollars, PD, Coupons, PC, Coins, C, Battle, BP, Pts, or Points, defaults to Dollars | ** Dollars, PD, Coupons, PC, Coins, C, Battle, BP, Pts, or Points, defaults to Dollars | ||
* 4: additional notes for items with special availability/conditions. | * 4: additional notes for items with special availability/conditions. | ||
** Examples would be "only in Generation I" or "After defeating elite four" | ** Examples would be "only in Generation I" or "After defeating elite four". | ||
* 5: name of alternate sprite | * 5: name of alternate sprite | ||
** Defaults to parameter 1. Specifying a non-empty name will override the default. Can be useful in cases where an item sprite is known not to exist, in which case '???' or another value can be specified | ** Defaults to parameter 1. Specifying a non-empty name will override the default. Can be useful in cases where an item sprite is known not to exist, in which case '???' or another value can be specified. | ||
* 6: move name, used specifically for TM/HM items which teach a move | * 6: move name, used specifically for TM/HM items which teach a move | ||
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