Gyro Ball (move): Difference between revisions

→‎Effect: - user with 0 speed is coded as a special case in game
(→‎Effect: - user with 0 speed is coded as a special case in game)
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Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:


:Base Power = 25 × (Target's Current Speed / User's Current Speed)
:Base Power = 25 × min(6, (Target's Current Speed / User's Current Speed))


The maximum base power that can be reached with Gyro Ball is 150.
The maximum base power that can be reached with Gyro Ball is 150.
If the user's current speed is 0, Gyro Ball's base power is set to 1, no matter what the target's current speed is, to avoid having to divide by 0.


Gyro Ball does no damage to opponents with {{a|Bulletproof}}.
Gyro Ball does no damage to opponents with {{a|Bulletproof}}.