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(→Effect: - user with 0 speed is coded as a special case in game) |
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Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula: | Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula: | ||
:Base Power = 25 × (Target's Current Speed / User's Current Speed) | :Base Power = 25 × min(6, (Target's Current Speed / User's Current Speed)) | ||
The maximum base power that can be reached with Gyro Ball is 150. | The maximum base power that can be reached with Gyro Ball is 150. | ||
If the user's current speed is 0, Gyro Ball's base power is set to 1, no matter what the target's current speed is, to avoid having to divide by 0. | |||
Gyro Ball does no damage to opponents with {{a|Bulletproof}}. | Gyro Ball does no damage to opponents with {{a|Bulletproof}}. |
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