Appendix:Ruby and Sapphire walkthrough/Section 9: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 90: Line 90:
! colspan="4" style="background: #{{normal color light}};" | Front rooms
! colspan="4" style="background: #{{normal color light}};" | Front rooms
|- style="background: #FFF;"
|- style="background: #FFF;"
| Speed Room || Cooltrainer Randall || {{DL|Battle item|X Speed}} || {{status|Paralysis|Paralyze}} his {{p|Delcatty}} to counter its {{stat|Speed}} boost, or just knock it out quickly.
| Speed Room || Cooltrainer Randall || [[X Speed]] || {{status|Paralysis|Paralyze}} his {{p|Delcatty}} to counter its {{stat|Speed}} boost, or just knock it out quickly.
|- style="background: #FFF;"
|- style="background: #FFF;"
| Accuracy Room || Cooltrainer Mary || {{DL|Battle item|X Accuracy}} || Her Delcatty's {{m|Sing}} can become problematic, with accuracy rising from 55% to 73%.
| Accuracy Room || Cooltrainer Mary || [[X Accuracy]] || Her Delcatty's {{m|Sing}} can become problematic, with accuracy rising from 55% to 73%.
|-
|-
! colspan="4" style="background: #{{normal color light}};" | Middle rooms
! colspan="4" style="background: #{{normal color light}};" | Middle rooms
|- style="background: #FFF;"
|- style="background: #FFF;"
| Zero Reduction Room || Cooltrainer Parker || {{DL|Battle item|Guard Spec.}} || Prevents stat reduction. Avoid stat-lowering moves and simply attack.
| Zero Reduction Room || Cooltrainer Parker || [[Guard Spec.]] || Prevents stat reduction. Avoid stat-lowering moves and simply attack.
|- style="background: #FFF;"
|- style="background: #FFF;"
| Defense Room || Cooltrainer Lori || {{DL|Battle item|X Defense}} || Use [[Special move|Special]] attacks to ignore her {{p|Linoone}}'s Defense boost.
| Defense Room || Cooltrainer Lori || [[X Defense]] || Use [[Special move|Special]] attacks to ignore her {{p|Linoone}}'s Defense boost.
|- style="background: #FFF;"
|- style="background: #FFF;"
| Recovery Room || Cooltrainer George || {{DL|Potion|Super Potion}} || Use super-effective moves to defeat his {{p|Linoone}} before it can be healed.
| Recovery Room || Cooltrainer George || [[Super Potion]] || Use super-effective moves to defeat his {{p|Linoone}} before it can be healed.
|-
|-
! colspan="4" style="background: #{{normal color light}};" | Back rooms
! colspan="4" style="background: #{{normal color light}};" | Back rooms
|- style="background: #FFF;"
|- style="background: #FFF;"
| Strength Room || Cooltrainer Jody || {{DL|Battle item|X Attack}} || Counter with Attack-lowering Abilities, like {{a|Intimidate}}, or moves, like {{m|Growl}} and {{m|Charm}}.
| Strength Room || Cooltrainer Jody || [[X Attack]] || Counter with Attack-lowering Abilities, like {{a|Intimidate}}, or moves, like {{m|Growl}} and {{m|Charm}}.
|- style="background: #FFF;"
|- style="background: #FFF;"
| One-Hit KO Room || Cooltrainer Berke || {{DL|Battle item|Dire Hit}} || Sharply raises {{p|Zangoose}}'s [[critical hit]] ratio. Knock it out quickly with super-effective moves.
| One-Hit KO Room || Cooltrainer Berke || [[Dire Hit]] || Sharply raises {{p|Zangoose}}'s [[critical hit]] ratio. Knock it out quickly with super-effective moves.
|-
|-
| colspan="4" style="background: #{{normal color light}}; {{roundybottom|5px}};" |
| colspan="4" style="background: #{{normal color light}}; {{roundybottom|5px}};" |