Appendix:Red and Blue walkthrough/Section 14: Difference between revisions

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{{itlisth|building}}
{{itlisth|building}}
{{Itemlist|Carbos|Near the entrance, the first item visible|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}}
{{Itemlist|Carbos|Near the entrance, the first item visible|R=yes|B=yes}}
{{Itemlist|TM Psychic|Down the first and second road forks|R=yes|B=yes|display={{TM|33|Reflect}}}}
{{Itemlist|TM Psychic|Down the first and second road forks|R=yes|B=yes|display={{TM|33|Reflect}}}}
{{Itemlist|TM Electric|In the bottom right room|R=yes|B=yes|display={{TM|25|Thunder}}}}
{{Itemlist|TM Electric|In the bottom right room|R=yes|B=yes|display={{TM|25|Thunder}}}}
{{Itemlist|Rare Candy|In the top right room|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}}}}
{{Itemlist|Rare Candy|In the top right room|R=yes|B=yes}}
{{Itemlist|HP Up|In the top right room|R=yes|B=yes|display={{DL|Vitamin|HP Up}}}}
{{Itemlist|HP Up|In the top right room|R=yes|B=yes}}
{{Itemlist|PP Up|In a rock, in the room northeast of Zapdos ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|PP Up}}}}
{{Itemlist|PP Up|In a rock, in the room northeast of Zapdos ''(hidden)''|R=yes|B=yes}}
{{Itemlist|Max Elixer|In a rock past the Voltorb and the Electrode that are in the long, central room ''(hidden)''|R=yes|B=yes|display=[[Max Elixir|Max Elixer]]|sprite=Bag Max Elixir Sprite}}
{{Itemlist|Max Elixir|In a rock past the Voltorb and the Electrode that are in the long, central room ''(hidden)''|R=yes|B=yes|display=[[Max Elixir|Max Elixer]]}}
{{catch/div|building|Fake items}}
{{catch/div|building|Fake items}}
{{Itemlist|None|sprite=100MS|
{{Itemlist|None|sprite=100MS|
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This old abandoned building still has a few items lying around, but beware: some of the items are actually {{p|Voltorb}} and {{p|Electrode}} in disguise. Just past the entrance room is a {{DL|Vitamin|Carbos}}, and further along is a second "item", a Voltorb. The room to the right is a dead-end with both a Voltorb and Electrode, just waiting to pounce on an unsuspecting Trainer. Continue south to the exterior wall, and pick up {{TM|33|Reflect}}. Head to the east, and grab {{TM|25|Thunder}} in the southeast room. Follow the narrow hallway to the north and west to find a {{DL|Vitamin|Rare Candy}} and an {{DL|Vitamin|HP Up}} in the northeast room. Continue west and zigzag a bit to reach the final room.
This old abandoned building still has a few items lying around, but beware: some of the items are actually {{p|Voltorb}} and {{p|Electrode}} in disguise. Just past the entrance room is a [[Carbos]], and further along is a second "item", a Voltorb. The room to the right is a dead-end with both a Voltorb and Electrode, just waiting to pounce on an unsuspecting Trainer. Continue south to the exterior wall, and pick up {{TM|33|Reflect}}. Head to the east, and grab {{TM|25|Thunder}} in the southeast room. Follow the narrow hallway to the north and west to find a [[Rare Candy]] and an [[HP Up]] in the northeast room. Continue west and zigzag a bit to reach the final room.


{{p|Zapdos}} makes its nest in the deepest room of the Power Plant. Like with Articuno, save your progress before battling it. It won't go down without a fight, so whittle its health down and try inflicting a status condition before attempting to capture it.
{{p|Zapdos}} makes its nest in the deepest room of the Power Plant. Like with Articuno, save your progress before battling it. It won't go down without a fight, so whittle its health down and try inflicting a status condition before attempting to capture it.
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{{Itlisth|Ground}}
{{Itlisth|Ground}}
{{Itemlist|TM Ground|Reward for defeating the Gym Leader|R=yes|B=yes|display={{TM|27|Fissure}}}}
{{Itemlist|TM Ground|Reward for defeating the Gym Leader|R=yes|B=yes|display={{TM|27|Fissure}}}}
{{Itemlist|Revive|Behind the [[spin tile]] north of the doorway|R=yes|B=yes|display={{DL|Revive|Revive}}}}
{{Itemlist|Revive|Behind the [[spin tile]] north of the doorway|R=yes|B=yes}}
{{Itlistfoot|Ground}}
{{Itlistfoot|Ground}}
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