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(Undo revision 2821905 by Tiddlywinks (talk) (Yeah, I disagree. Strongly.)) |
Force Fire (talk | contribs) |
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===Variations of Bite=== | ===Variations of Bite=== | ||
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===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | |||
<center><small>* {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | |||
===Variations of Blue Flare=== | ===Variations of Blue Flare=== | ||
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{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}} | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}} | ||
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | {{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | ||
{{mvar|Hex|Ghost|Special|V|other=Target has a | {{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} | ||
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} | {{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} | ||
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===Variations of Clamp=== | ===Variations of Clamp=== | ||
{{mvar/h|10 or 15|power=35|acc=85|notes= | {{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}} | ||
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} | {{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} | ||
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} | {{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} | ||
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<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center> | <center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center> | ||
===Variations of Dig=== | ===Variations of Dig=== | ||
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<center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center> | <center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center> | ||
===Variations of Eruption=== | ===Variations of Eruption=== | ||
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===Variations of Flail=== | ===Variations of Flail=== | ||
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===Variations of Frost Breath=== | ===Variations of Frost Breath=== | ||
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a | {{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}} | ||
{{mvar|Frost Breath|Ice|Special|V}} | {{mvar|Frost Breath|Ice|Special|V}} | ||
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh's signature move prior to B2W2}} | {{mvar|Storm Throw|Fighting|Physical|V|note=Throh's signature move prior to B2W2}} | ||
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===Variations of Gust=== | ===Variations of Gust=== | ||
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===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}} | ||
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | {{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | ||
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | {{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | ||
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===Variations of Icy Wind=== | ===Variations of Icy Wind=== | ||
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===Variations of Karate Chop=== | ===Variations of Karate Chop=== | ||
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===Variations of Liquidation=== | ===Variations of Liquidation=== | ||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | {{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | ||
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===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
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===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
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===Variations of Night Shade=== | ===Variations of Night Shade=== | ||
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | {{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | ||
{{mvar|Night Shade|Ghost|Special|I|PP=15|sig=The Gastly line|siggen=II}} | {{mvar|Night Shade|Ghost|Special|I|PP=15|sig=The Gastly line|siggen=II}} | ||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | {{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | ||
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===Variations of Overheat=== | ===Variations of Overheat=== | ||
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<center><small>* {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI | <center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Petal Dance=== | ===Variations of Petal Dance=== | ||
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===Variations of Psychic=== | ===Variations of Psychic=== | ||
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===Variations of Quick Attack=== | ===Variations of Quick Attack=== | ||
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===Variations of Revenge=== | ===Variations of Revenge=== | ||
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===Variations of Rollout=== | ===Variations of Rollout=== | ||
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | ||
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===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
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<center><small>* {{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center> | <center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center> | ||
===Variations of Smelling Salts=== | ===Variations of Smelling Salts=== | ||
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===Variations of Stomp=== | ===Variations of Stomp=== | ||
{{mvar/h|20|power=65|acc=100|notes=30% | {{mvar/h|20|power=65|acc=100|notes=30% of [[Status condition|flinching]], doubles in power if target has used {{m|Minimize}}}} | ||
{{mvar|Stomp|Normal|Physical|I}} | {{mvar|Stomp|Normal|Physical|I}} | ||
{{mvar|Steamroller|Bug|Physical|V}} | {{mvar|Steamroller|Bug|Physical|V}} | ||
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===Variations of Stored Power=== | ===Variations of Stored Power=== | ||
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more | {{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} | ||
{{mvar|Stored Power|Psychic|Special|V}} | {{mvar|Stored Power|Psychic|Special|V}} | ||
{{mvar|Power Trip|Dark|Physical|VII}} | {{mvar|Power Trip|Dark|Physical|VII}} | ||
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===Variations of Superpower=== | ===Variations of Superpower=== | ||
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===Variations of Thief=== | ===Variations of Thief=== | ||
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==List of status move variations== | ==List of status move variations== | ||
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<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | ||
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center> | <center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center> | ||
===Variations of After You=== | ===Variations of After You=== | ||
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===Variations of Camouflage=== | ===Variations of Camouflage=== | ||
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{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}} | {{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}} | ||
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}} | {{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}} | ||
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender | {{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}} | ||
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}} | {{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}} | ||
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===Variations of Coil=== | ===Variations of Coil=== | ||
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===Variations of Confide=== | ===Variations of Confide=== | ||
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===Variations of Defense Curl=== | ===Variations of Defense Curl=== | ||
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}} | {{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}} | ||
{{mvar|Defense Curl|Normal|Status|I|other=Defense | {{mvar|Defense Curl|Normal|Status|I|other=Defense}} | ||
{{mvar|Meditate|Psychic|Status|I|other=Attack}} | {{mvar|Meditate|Psychic|Status|I|other=Attack}} | ||
{{mvar|Withdraw|Water|Status|I|other=Defense}} | {{mvar|Withdraw|Water|Status|I|other=Defense}} | ||
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{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}} | {{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}} | ||
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}} | {{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}} | ||
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP | {{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}} | ||
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===Variations of Foresight=== | ===Variations of Foresight=== | ||
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===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | {{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | ||
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching | {{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV}} | ||
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{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}} | {{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | ||
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15 | {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} | {{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} | ||
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===Variations of Poison Powder=== | ===Variations of Poison Powder=== | ||
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]] | {{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}} | {{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}} | ||
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}} | {{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}} |
edits