Move variations: Difference between revisions

Undo revision 2821926 by Luigifan (talk)There's a reason why move variations are based off PP/Power/etc.. and not "if it uses its teeth, it's a variation of bite"
(Undo revision 2821905 by Tiddlywinks (talk) (Yeah, I disagree. Strongly.))
(Undo revision 2821926 by Luigifan (talk)There's a reason why move variations are based off PP/Power/etc.. and not "if it uses its teeth, it's a variation of bite")
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<center><small>* Barrage is a {{cat|ball and bomb moves|bomb move}}, while Fury Swipes is not.</small></center>


===Variations of Bite===
===Variations of Bite===
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<center><small>* {{m|Bite}} is a {{cat|biting moves|biting move}}, while {{m|Heart Stamp}} is not.</small></center>


===Variations of Blizzard===
===Variations of Blizzard===
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
<center><small>* {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>


===Variations of Blue Flare===
===Variations of Blue Flare===
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{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}  
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}  
{{mvar|Hex|Ghost|Special|V|other=Target has a [[Status condition#Non-volatile status|non-volatile status condition]]|note=50 power prior to Generation VI}}  
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}}  
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}  
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}  
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===Variations of Clamp===
===Variations of Clamp===
{{mvar/h|10 or 15|power=35|acc=85|notes=[[Status condition#Bound|Partially traps target]]|PP=PP}}
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}}  
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}}  
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}}  
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}}  
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<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center>
<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center>
<center><small>* {{m|Crunch}} is a {{cat|biting moves|biting move}}, and {{m|Shadow Ball}} is a {{cat|ball and bomb moves|ball move}}; Flash Cannon is neither.</small></center>


===Variations of Dig===
===Variations of Dig===
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<center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center>
<center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center>
<center><small>* {{m|Dynamic Punch}} is a {{cat|punching moves|punching move}}, while {{m|Inferno}} is not.</small></center>


===Variations of Eruption===
===Variations of Eruption===
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<center><small>* {{m|Fire Punch}}, {{m|Ice Punch}}, and {{m|Thunder Punch}} are {{cat|punching moves}}, and {{m|Relic Song}} is a {{cat|sound-based moves|sound-based move}}; {{m|Signal Beam}} is neither.</small></center>


===Variations of Flail===
===Variations of Flail===
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===Variations of Frost Breath===
===Variations of Frost Breath===
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a [[critical hit]]}}
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}
{{mvar|Frost Breath|Ice|Special|V}}  
{{mvar|Frost Breath|Ice|Special|V}}  
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh's signature move prior to B2W2}}  
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh's signature move prior to B2W2}}  
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<center><small>* {{m|Drain Punch}} is a {{cat|punching moves|punching move}}, while {{m|Giga Drain}} and {{m|Horn Leech}} are not.</small></center>


===Variations of Gust===
===Variations of Gust===
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===Variations of Gyro Ball===
===Variations of Gyro Ball===
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; {{cat|ball and bomb moves|cannot affect targets with}} {{a|Bulletproof}}|other=Higher damage with|PP=PP}}
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
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<center><small>* Rock Wrecker is a {{cat|ball and bomb moves|bomb move}}, and Roar of Time is a {{cat|sound-based moves|sound-based move}}; Hyper Beam and its other variants are neither.</small></center>


===Variations of Icy Wind===
===Variations of Icy Wind===
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<center><small>* {{m|Snarl}} is a {{cat|sound-based moves|sound-based move}}, while {{m|Icy Wind}}, {{m|Mud Shot}}, and {{m|Electroweb}} are not.</small></center>


===Variations of Karate Chop===
===Variations of Karate Chop===
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===Variations of Liquidation===
===Variations of Liquidation===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
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===Variations of Low Kick===
===Variations of Low Kick===
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
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<center><small>* {{m|Mist Ball}} is a {{cat|ball and bomb moves|ball move}}, while {{m|Luster Purge}} is not.</small></center>


===Variations of Megahorn===
===Variations of Megahorn===
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===Variations of Night Shade===
===Variations of Night Shade===
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar|Night Shade|Ghost|Special|I|PP=15|sig=The Gastly line|siggen=II}}  
{{mvar|Night Shade|Ghost|Special|I|PP=15|sig=The Gastly line|siggen=II}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}  
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}  
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<center><small>* {{m|Octazooka}} and {{m|Mud Bomb}} are {{cat|ball and bomb moves|bomb moves}}, while {{m|Mirror Shot}} is not.</small></center>


===Variations of Overheat===
===Variations of Overheat===
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<center><small>* {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI, and it is therefore no longer included.</small></center>
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>


===Variations of Petal Dance===
===Variations of Petal Dance===
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<center><small>* Petal Dance is a {{cat|dance moves|dance move}}, while Thrash and Outrage are not.</small></center>


===Variations of Psychic===
===Variations of Psychic===
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<center><small>* Bug Buzz is a {{cat|sound-based moves|sound-based move}} and Energy Ball is a {{cat|ball and bomb moves|ball move}}; Psychic and Earth Power are neither.</small></center>


===Variations of Quick Attack===
===Variations of Quick Attack===
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<center><small>* {{m|Mach Punch}} and {{m|Bullet Punch}} are {{cat|punching moves}}; Quick Attack and its other variants are not.</small></center>


===Variations of Revenge===
===Variations of Revenge===
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===Variations of Rollout===
===Variations of Rollout===
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if {{m|Defense Curl}} is used}}
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}
{{mvar|Rollout|Rock|Physical|II}}  
{{mvar|Rollout|Rock|Physical|II}}  
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}}  
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}}  
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<center><small>* {{m|Ice Ball}} is a {{cat|ball and bomb moves|ball move}}, while {{m|Rollout}} is not.</small></center>


===Variations of Sky Attack===
===Variations of Sky Attack===
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<center><small>* {{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center>
<center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center>


===Variations of Smelling Salts===
===Variations of Smelling Salts===
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===Variations of Stomp===
===Variations of Stomp===
{{mvar/h|20|power=65|acc=100|notes=30% chance of [[Status condition|flinching]], doubles in power and cannot miss if target has used {{m|Minimize}}}}
{{mvar/h|20|power=65|acc=100|notes=30% of [[Status condition|flinching]], doubles in power if target has used {{m|Minimize}}}}
{{mvar|Stomp|Normal|Physical|I}}  
{{mvar|Stomp|Normal|Physical|I}}  
{{mvar|Steamroller|Bug|Physical|V}}  
{{mvar|Steamroller|Bug|Physical|V}}  
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===Variations of Stored Power===
===Variations of Stored Power===
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more [[Statistic|positive stat changes]] the user has built up}}
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}
{{mvar|Stored Power|Psychic|Special|V}}
{{mvar|Stored Power|Psychic|Special|V}}
{{mvar|Power Trip|Dark|Physical|VII}}
{{mvar|Power Trip|Dark|Physical|VII}}
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<center><small>* {{m|Seed Bomb}} is a {{cat|ball and bomb moves|bomb move}}; Strength and its other variants are not.</small></center>


===Variations of Superpower===
===Variations of Superpower===
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<center><small>* {{m|Shadow Punch}} is a {{cat|punching moves|punching move}} and {{m|Magnet Bomb}} is a {{cat|ball and bomb moves|bomb move}}; Swift and its other variants are neither.</small></center>


===Variations of Thief===
===Variations of Thief===
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<center><small>* {{m|Dark Pulse}} is a {{cat|aura and pulse moves|pulse move}}, while Waterfall and its other variants are not.</small></center>


==List of status move variations==
==List of status move variations==
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<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>
<center><small>*{{m|Swords Dance}} is a {{cat|dance moves|dance move}}; Acid Armor and its other variations are not.</small></center>


===Variations of After You===
===Variations of After You===
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<center><small>* {{m|Dragon Dance}} is a {{cat|Dance moves|dance move}}; Bulk Up and its other variations are not.</small></center>


===Variations of Camouflage===
===Variations of Camouflage===
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{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender, does not affect targets with Oblivious}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
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<center><small>* {{m|Feather Dance}} is a {{cat|dance moves|dance move}}, while Charm and its other variations are not.</small></center>


===Variations of Coil===
===Variations of Coil===
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<center><small>* {{m|Quiver Dance}} is a {{cat|dance moves|dance move}}, while {{m|Coil}} is not.</small></center>


===Variations of Confide===
===Variations of Confide===
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===Variations of Defense Curl===
===Variations of Defense Curl===
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense|note=Also increases power of Rollout and Ice Ball}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
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{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP, and status fully healed|sig=Cresselia|note=Dance move}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}}
 
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<center><small>* {{m|Rage Powder}} is a {{cat|powder and spore moves|powder move}}, while {{m|Follow Me}} is not.</small></center>


===Variations of Foresight===
===Variations of Foresight===
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<center><small>* {{m|Heal Pulse}} is a {{cat|aura and pulse moves|pulse move}}, while {{m|Floral Healing}} is not.</small></center>


===Variations of Ingrain===
===Variations of Ingrain===
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching, voluntarily or otherwise}}
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}
{{mvar|Aqua Ring|Water|Status|IV}}
{{mvar|Aqua Ring|Water|Status|IV}}
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{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15|note=Powder move}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
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===Variations of Poison Powder===
===Variations of Poison Powder===
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]; {{cat|powder and spore moves|powder moves}}|other=Status condition|PP=PP}}
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}
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