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Poké Radar

14 bytes removed, 22:03, 1 July 2018
When the Poké Radar is used, the game generates four "rings" around the player, with the first ring consisting of the eight squares surrounding the player, the second ring consisting of the 16 squares surrounding the first ring, and so on for the third and fourth rings. One random square in each ring will be selected, and if that square is a patch of grass, that patch will shake. Therefore, the maximum number of patches that can shake with each use of the Poké Radar is four; if fewer than four patches shake, then one or more of the randomly selected squares were not patches of grass. If all four squares did not contain grass, then the game will display the message "''The grassy patch remained quiet...''" and the chain will automatically break.
The chance that the patch in a ring contains the same species (to continue the chain) depends on the ring. Starting from the closest ring, the chances are 28%, 48%, 68%, and 88%. Catching a Pokémon rather than defeating it will increase these odds by 10% for the patches automatically generated after the battle. There are also two different ways grass patches can shake (roughly, one that shakes vigorously and one that shakes gently); if a chain is started in one type, the chain will only continue in a patch that shakes the same way. Additionally, the gently shaking grass can only contain Pokémon normally found in that location. For example, the vigorously shaking grass is the only way to encounter a {{p|Nidoran♀}} cannot be encountered on {{rt|201|Sinnoh}} in gently shaking grass. Different formations of patches have no apparent bearing on the odds of the chain continuing.<ref>[ Chaining with the PokeRadar, the Correct way -]</ref>
If a [[Pokémon outbreak|swarm]] or other special type of encounter ends while a chain is in progress, the Pokémon will remain available as part of the chain until it is broken.