Generation I: Difference between revisions

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(→‎Trivia: I'm not sure "based on" ( https://twitter.com/Pokemon/status/1001637233927974912 ) means remakes ; wording)
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The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:


* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves while officially meant to be super-effective, were completely ineffective against Psychic types due to what may be a programming bug. Additionally, the only Ghost type move {{m|Lick}} was very weak.
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves while officially meant to be super-effective, were completely ineffective against Psychic types due to what may be a programming bug. Additionally, the only Ghost type move {{m|Lick}} was very weak while the only Ghost type Pokémon that existed at the time was also part Poison type.
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. On one hand, this meant that Dragon-type Pokémon could never take advantage of [[Same Type Attack Bonus|STAB]], but also that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. On one hand, this meant that Dragon-type Pokémon could never take advantage of [[Same Type Attack Bonus|STAB]], but also that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.