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Nightmare (move)

27 bytes removed, 20:20, 22 June 2018
Generation II
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.
In [[Generation II]] only, dueDue to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
===Generation III onward===