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Poké Radar

1 byte removed, 06:44, 9 June 2018
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In Diamond, Pearl, and Platinum: It's "quiet" in my games...
In these games only, the player can encounter certain Pokémon with the Poké Radar that would not be normally found on that route; these Pokémon are often not native to the [[Sdex|Sinnoh regional Pokédex]]. For example, the Poké Radar is the only way to encounter a {{p|Nidoran♀}} on [[Sinnoh Route 201|Route 201]].
 
When the Poké Radar is used, the game generates four "rings" around the player, with the first ring consisting of the eight squares surrounding the player, the second ring consisting of the 16 squares surrounding the first ring, and so on for the third and fourth rings. One random square in each ring will be selected, and if that square is a patch of grass, that patch will shake. Therefore, the maximum number of patches that can shake with each use of the Poké Radar is four; if fewer than four patches shake, then one or more of the randomly selected squares were not patches of grass. If all four squares did not contain grass, then the game will display the message "''The grassy patch remained silentquiet...''" and the chain will automatically break.
 
The chance that the patch in a ring contains the same species (to continue the chain) depends on the ring. Starting from the closest ring, the chances are 28%, 48%, 68%, and 88%. Catching a Pokémon rather than defeating it will increase these odds by 10% for the patches automatically generated after the battle. There are also two different ways grass patches can shake (roughly, one that shakes vigorously and one that shakes gently); if a chain is started in one type, the chain will only continue in a patch that shakes the same way. Different formations of patches have no apparent bearing on the odds of the chain continuing.<ref>[http://www.smogon.com/forums/threads/chaining-with-the-pokeradar-the-correct-way-gp-2-2.3486334/ Chaining with the PokeRadar, the Correct way - Smogon.com]</ref>