Generation VI: Difference between revisions

→‎Trivia: Gen VII...? ; Glitches should never count
(→‎Trivia: Gen VII...? ; Glitches should never count)
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** A new {{type|Dragon}} [[move]].
** A new {{type|Dragon}} [[move]].
** A new move for every type that existed during that generation.
** A new move for every type that existed during that generation.
** A solitary core series game.
*Generation VI is the first generation to introduce:
*Generation VI is the first generation to introduce:
** New moves between games. Of the 62 moves introduced, four of them were introduced in {{g|Omega Ruby and Alpha Sapphire}} and are not programmed into {{g|X and Y}}. As a result, Pokémon in the former that know these moves cannot be transferred to the latter.
** New moves between games. Of the 62 moves introduced, four of them were introduced in {{g|Omega Ruby and Alpha Sapphire}} and are not programmed into {{g|X and Y}}. As a result, Pokémon in the former that know these moves cannot be traded to the latter.
** A Pokémon with Normal as its secondary type (if glitch Pokémon are not included).
** A Pokémon with Normal as its secondary type.
* Generation VI relieved restrictions on formatting that were evident in previous generations:
* Generation VI relieved restrictions on formatting that were evident in previous generations:
** The [[nickname]] character limit has been increased from 5 to 6 in Japanese and Korean, and from 10 to 12 in Western languages.
** The [[nickname]] character limit has been increased from 5 to 6 in Japanese and Korean, and from 10 to 12 in Western languages.