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Poké Radar

300 bytes added, 01:26, 12 May 2018
Wrong... This page already has 2 references to Smogon...
When the Poké Radar is used, the game generates four "rings" around the player, with the first ring consisting of the eight squares surrounding the player, the second ring consisting of the 16 squares surrounding the first ring, and so on for the third and fourth rings. One random square in each ring will be selected, and if that square is a patch of grass, that patch will shake. Therefore, the maximum number of patches that can shake with each use of the Poké Radar is four; if fewer than four patches shake, then one or more of the randomly selected squares were not patches of grass. If all four squares did not contain grass, then the game will display the message "''The grassy patch remained silent...''" and the chain will automatically break.
 
The patchchance inthat the farthestpatch in a "ring" iscontains the mostsame likelyspecies (to continue athe chain) depends on the ring. Starting from the closest ring, the chances are 28%, 48%, 68%, and 88%. Catching a Pokémon, rather than defeating it, will increase thethese odds ofby the10% chainfor continuing,the butpatches onlyautomatically forgenerated after the battle. There are also two different ways grass patches thatcan shake immediately(roughly, afterone that shakes vigorously and one that shakes gently); if a chain is started in one type, the battlechain will only continue in a patch that shakes the same endsway. Different formations of patches have no apparent bearing on the odds of the chain continuing.<ref>[http://www.smogon.com/forums/threads/chaining-with-the-pokeradar-the-correct-way-gp-2-2.3486334/ Chaining with the PokeRadar, the Correct way - Smogon.com]</ref>
 
If a [[Pokémon outbreak|swarm]] ends while a chain is in progress, or a Pokémon otherwise ceases to become available, then that Pokémon will continue to be available until the chain is broken.