AceTrainerAlvaro

Joined 11 August 2009
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** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
** {{p|Vaporeon}} should learn {{m|Scald}} by level-up in lieu of {{m|Water Gun}}, ''Vapor Bath'' by level-up in lieu of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Bath'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
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** {{p|Roserade}} now has the abilities {{a|Skill Link}} or {{a|Poison Point}} (see ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Roserade}} now has the abilities {{a|Skill Link}} or {{a|Poison Point}} (see ''Changes to Battle Mechanics & Abilities'' section below).
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
** [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
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** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Fiery Dance}} (or {{m|Flame Burst}}) by level-up in lieu of {{m|Psychic}}.
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and <del>{{m|Fiery Dance}} (or {{m|Flame Burst}})</del> ''Wicked Flame'' by level-up in lieu of {{m|Psychic}}.
**  {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
**  {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
** Mothim's (both forms) abilities are now {{a|Levitate}} or {{a|Shield Dust}}.
** Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
** Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>MOTHIM (day)</th><th>MOTHIM (night)</th></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust</td><td>Flying</td><td>Special</td><td>1</td><td>1</td></tr><tr><td>Protect</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust (Evo)</td><td>Flying</td><td>Special</td><td>Evo</td><td>Evo</td></tr><tr><td>Ember</td><td>Fire</td><td>Special</td><td>14</td><td>-</td></tr><tr><td>Icy Wind</td><td>Ice</td><td>Special</td><td>-</td><td>14</td></tr><tr><td>Silver Wind</td><td>Bug</td><td>Status</td><td>20</td><td>20</td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>23</td><td>-</td></tr><tr><td>Mist</td><td>Ice</td><td>Status</td><td>-</td><td>23</td></tr><tr><td>Pluck</td><td>Flying</td><td>Status</td><td>26</td><td>26</td></tr><tr><td>Fire Spin</td><td>Fire</td><td>Special</td><td>29</td><td>-</td></tr><tr><td>Ice Shard</td><td>Ice</td><td>Physical</td><td>-</td><td>29</td></tr><tr><td>Morning Sun</td><td>Normal</td><td>Status</td><td>32</td><td>-</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>-</td><td>32</td></tr><tr><td>Silver Wind</td><td>Bug</td><td>Special</td><td>38</td><td>38</td></tr><tr><td>Wicked Flame</td><td>Fire</td><td>Special</td><td>41</td><td>-</td></tr><tr><td>Aurora Beam</td><td>Ice</td><td>Special</td><td>-</td><td>41</td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>47</td><td>47</td></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>50</td><td>50</td></tr><tr><td>Solar Beam</td><td>Grass</td><td>Special</td><td>53</td><td>-</td></tr><tr><td>Moonblast</td><td>Fairy</td><td>Special</td><td>-</td><td>53</td></tr></table>
[[Image: Spr_4d_414.png]] ''Mothim day form''  [[Image: Spr_4p_414_s.png]]  ''Mothim night form''
* {{p|Cherrim}} <del>(both forms)</del> is now {{t|Grass}}/{{t|Fairy}} <del>while in its "Sunshine Form"</del>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
* {{p|Cherrim}} <del>(both forms)</del> is now {{t|Grass}}/{{t|Fairy}} <del>while in its "Sunshine Form"</del>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
** Cherrim and {{p|Cherubi}} should both learn {{m|Moonlight}} by level-up in lieu of {{m|Morning Sun}} and also pick up {{m|Charm}} at level 1. Whereas Cherubi picks up {{m|Solar Beam}} by level-up, Cherrim instead learns {{m|Moonblast}}. Cherrim also picks up {{m|Fairy Wind}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Cherrim and {{p|Cherubi}} should both learn {{m|Moonlight}} by level-up in lieu of {{m|Morning Sun}} and also pick up {{m|Charm}} at level 1. Whereas Cherubi picks up {{m|Solar Beam}} by level-up, Cherrim instead learns {{m|Moonblast}}. Cherrim also picks up {{m|Fairy Wind}} as an {{tt|Evo.|Learned upon evolving}}-move.
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* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}}. {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
* {{p|Cresselia}} should be {{type|Fairy}}.
* {{p|Cresselia}} should be {{type|Fairy}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
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** {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}. Whimsicott's movelist is replaced by Cottonee's movelist.
** {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}. Whimsicott's movelist is replaced by Cottonee's movelist.
** Cottonee and Whimsicott should learn {{m|Razor Leaf}} at level 1 by level-up in lieu of {{m|Absorb}}, {{m|Gust}} at level 1 by level-up instead of {{m|Fairy Wind}}, {{m|Whirlwind}} by level-up in lieu of {{m|Poison Powder}}, and {{m|Leaf Storm}} by level-up instead of {{m|Energy Ball}}.
** Cottonee and Whimsicott should learn {{m|Razor Leaf}} at level 1 by level-up in lieu of {{m|Absorb}}, {{m|Gust}} at level 1 by level-up instead of {{m|Fairy Wind}}, {{m|Whirlwind}} by level-up in lieu of {{m|Poison Powder}}, and {{m|Leaf Storm}} by level-up instead of {{m|Energy Ball}}.
** Whimsicott should also pick up {{m|Nuzzle}} at level 1, {{m|Powder}} by level-up in lieu of {{m|Charm}}, {{m|Tailwind}} by level-up in lieu of {{m|Sunny Day}}, and {{m|Razor Wind}} by level-up in lieu of {{m|Solarbeam}} (See ''Changes to Pokémon Moves'' section).
** Whimsicott should also pick up {{m|Nuzzle}} at level 1, {{m|Powder}} by level-up in lieu of {{m|Charm}}, {{m|Tailwind}} by level-up in lieu of {{m|Sunny Day}}, and {{m|Razor Wind}} by level-up in lieu of {{m|Solar Beam}} (See ''Changes to Pokémon Moves'' section).
** Furthermore, Whimsicott learns {{m|Gust}} at level 1 and re-learns it as an {{tt|Evo.|Learned upon evolving}}-move.
** Furthermore, Whimsicott learns {{m|Gust}} and {{m|Covet}} at level 1 and re-learns both as {{tt|Evo.|Learned upon evolving}}-moves.
** Cottonee picks up ''Dust Devil'' as an [[Egg Move]] through breeding with the {{p|Cacnea}} evolutionary line
** Cottonee picks up ''Dust Devil'' as an [[Egg Move]] through breeding with the {{p|Cacnea}} evolutionary line
** Cottonee has the abilities {{a|Prankster}} or {{a|Infiltrator}}. Whimsicott has the abilities {{a|Prankster}} or {{a|Aerilate}}.
** Cottonee has the abilities {{a|Prankster}} or {{a|Infiltrator}}. Whimsicott has the abilities {{a|Prankster}} or {{a|Aerilate}}.
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** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under the ''Changes to Battle Mechanics & Abilities'' section below).
** '''{{p|Darmanitan}} ''Zen Mode'' now constitutes a [[List of Pokémon with branched evolutions|branch evolution]], a separate {{t|Fire}}/{{type|Psychic}} Pokémon named ''Zendaruma''.''' ''Zendaruma's'' abilities are <del>{{a|Own Tempo}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>DARUMAKA</th><th>DARMANITAN</th><th>ZENDARUMA</th><th> </th></tr><tr><td>Charm</td><td>Fairy</td><td>Fire</td><td>1</td><td>-</td><td>-</td><td> </td></tr><tr><td>Hammer Arm</td><td>Fighting</td><td>Physical</td><td>-</td><td>1</td><td>-</td><td> </td></tr><tr><td>Rest</td><td>Psychic</td><td>Status</td><td>-</td><td>-</td><td>1</td><td> </td></tr><tr><td>(or Flame Rite)</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>1</td><td>1</td><td>-</td><td> </td></tr><tr><td>Bide</td><td>Normal</td><td>Physical</td><td>-</td><td>-</td><td>1</td><td> </td></tr><tr><td>Defense Curl</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td>1</td><td> </td></tr><tr><td>Fire Punch (Evo)</td><td>Fire</td><td>Physical</td><td>-</td><td>Evo</td><td>-</td><td> </td></tr><tr><td>Zen Headbutt (Evo)</td><td>Psychic</td><td>Physical</td><td>-</td><td>-</td><td>Evo</td><td> </td></tr><tr><td>Flame Wheel</td><td>Fire</td><td>Physical</td><td>6</td><td>6</td><td>6</td><td> </td></tr><tr><td>Dizzy Punch</td><td>Fairy</td><td>Physical</td><td>11</td><td>11</td><td>-</td><td> </td></tr><tr><td>Future Sight</td><td>Psychic</td><td>Special</td><td>-</td><td>-</td><td>11</td><td> </td></tr><tr><td>Wake-Up Slap</td><td>Normal</td><td>Physical</td><td>19</td><td>-</td><td>-</td><td> </td></tr><tr><td>Arm Thrust</td><td>Fighting</td><td>Physical</td><td>-</td><td>19</td><td>-</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>-</td><td>-</td><td>19</td><td> </td></tr><tr><td>Facade</td><td>Dark</td><td>Physical</td><td>25</td><td>25</td><td>25</td><td> </td></tr><tr><td>Lucky Chant</td><td>Fairy</td><td>Status</td><td>30</td><td>-</td><td>30</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>-</td><td>30</td><td>-</td><td> </td></tr><tr><td>Work Up</td><td>Normal</td><td>Status</td><td>33</td><td>33</td><td>-</td><td> </td></tr><tr><td>Cosmic Power</td><td>Psychic</td><td>Status</td><td>-</td><td>-</td><td>33</td><td> </td></tr><tr><td>(or Calm Mind)</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>Natural Gift</td><td>Normal</td><td>Physical</td><td>39</td><td>-</td><td>39</td><td> </td></tr><tr><td>(or Hidden Power)</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>Heat Crash</td><td>Fire</td><td>Physical</td><td>-</td><td>39</td><td>-</td><td> </td></tr><tr><td>Lunar Dance</td><td>Fairy</td><td>Status</td><td>42</td><td>-</td><td>42</td><td> </td></tr><tr><td>Belly Drum</td><td>Normal</td><td>Status</td><td>-</td><td>42</td><td>-</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>47</td><td>-</td><td> </td></tr><tr><td>Stored Power</td><td>Psychic</td><td>Special</td><td>-</td><td>-</td><td>47</td><td> </td></tr><tr><td>Eruption</td><td>Fire</td><td>Physical</td><td>-</td><td>54</td><td>-</td><td> </td></tr><tr><td>Psychic</td><td>Psychic</td><td>Special</td><td>-</td><td>-</td><td>54</td><td> </td></tr><tr><td>(or Aura Sphere)</td><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>-</td><td>62</td><td>-</td><td> </td></tr><tr><td>Burn Up</td><td>Fire</td><td>Special</td><td>54</td><td>-</td><td>62</td><td> </td></tr><tr><td>Sacred Fire</td><td>Fire</td><td>Physical</td><td>60</td><td>74</td><td>74</td><td> </td></tr></table>
 
** Darmanitan's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 130 / 75 / 50 / 75 / 85
** ''Zendaruma's'' base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 75 / 75 / 130 / 85 / 50
** {{p|Darumaka}} can pick up {{m|Aura Sphere}}, {{m|Force Palm}}, {{m|Smelling Salts}}, {{m|Baton Pass}}, and ''Flame Rite'' as [[Egg Moves]].
** {{m|Dizzy Punch}} is now a {{type|Fairy}} move (see ''Changes to Pokémon Moves'' section).
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section).
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
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* <del>{{p|Minccino}} + (no more [[Shiny Stone]]) [[Dawn Stone]] → {{p|Cinccino}}</del>
* <del>{{p|Minccino}} + (no more [[Shiny Stone]]) [[Dawn Stone]] → {{p|Cinccino}}</del>
* Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]].
* Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]].
* '''{{p|Darmanitan}} ''Zen Mode'' now constitutes a [[List of Pokémon with branched evolutions|branch evolution]], a separate {{t|Fire}}/{{type|Psychic}} Pokémon named ''Zendaruma''.'''
** {{p|Darumaka}} + [[Fire Stone]] → {{p|Darmanitan}}
** {{p|Darumaka}} + [[Moon Stone]] → ''Zendaruma''
* {{p|Floette}} + <del>[[Shiny Stone]]</del> [[Dawn Stone]] → {{p|Florges}}
* {{p|Floette}} + <del>[[Shiny Stone]]</del> [[Dawn Stone]] → {{p|Florges}}


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* {{m|Wake-Up Slap}} is now {{type|Normal}}.
* {{m|Wake-Up Slap}} is now {{type|Normal}}.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* '''{{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, <del>{{m|Wake-Up Slap}},</del> {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.'''
* '''{{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, <del>{{m|Wake-Up Slap}},</del> {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{type|Fairy}}.'''
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''  
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''  
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
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** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{t|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
* {{m|Smelling Salts}} is now a [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
* {{m|Smelling Salts}} is now a [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
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** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}}</del> {{a|Compound Eyes}} or {{p|Fur Coat}}.
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}}</del> {{a|Compound Eyes}} or {{a|Fur Coat}}.
* {{p|Swoobat}} and {{p|Woobat}} should be {{t|Fairy}}/{{t|Flying}}.
* {{type|Normal}} targets are no longer immune to {{type|Ghost}} moves. {{type|Ghost}} moves inflict normal damage (×1) against {{type|Normal}} Pokémon.
* {{type|Normal}} targets are no longer immune to {{type|Ghost}} moves. {{type|Ghost}} moves inflict normal damage (×1) against {{type|Normal}} Pokémon.
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
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{{rdex|060|554|Darumaka|2|Fire|Fairy}}
{{rdex|060|554|Darumaka|2|Fire|Fairy}}
{{rdex|061|555|Darmanitan|2|Fire|Fairy}}
{{rdex|061|555|Darmanitan|2|Fire|Fairy}}
{{rdex|061|555Z|Darmanitan|2|Fire|Psychic}}
{{rdex|061|555Z|Zendaruma (Darmanitan Zen Mode)|2|Fire|Psychic}}
{{rdex|080|574|Gothita|1|Psychic}}
{{rdex|080|574|Gothita|1|Psychic}}
{{rdex|081|575|Gothorita|1|Psychic}}
{{rdex|081|575|Gothorita|1|Psychic}}
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{{rdex|146|353|Shuppet|2|Ghost|Dark}}
{{rdex|146|353|Shuppet|2|Ghost|Dark}}
{{rdex|147|354|Banette|2|Ghost|Dark}}
{{rdex|147|354|Banette|2|Ghost|Dark}}
{{rdex|033|527|Woobat|2|Fairy|Flying}}
{{rdex|034|528|Swoobat|2|Fairy|Flying}}
{{rdex|052|206|Dunsparce|1|Dragon}}
{{rdex|052|206|Dunsparce|1|Dragon}}
{{rdex|159|235|Smeargle|1|Normal}}
{{rdex|159|235|Smeargle|1|Normal}}
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'''Sand Pit''' prevents all [[grounded]] foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will fail upon use but {{m|Teleport}} may still be used. Holding a [[Smoke Ball]] or [[Shed Shell]] allows the Pokémon to flee or Teleport, but not switch. {{type|Ghost}} and {{type|Flying}} Pokémon as well as Pokémon with the abilities {{a|Levitate}} or {{a|Run Away}} are unaffected.
{{type|Ground}} [[status move]] '''Sand Pit''' prevents all [[grounded]] foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will fail upon use but {{m|Teleport}} may still be used. Holding a [[Smoke Ball]] or [[Shed Shell]] allows the Pokémon to flee or Teleport, but not switch. {{type|Ghost}} and {{type|Flying}} Pokémon as well as Pokémon with the abilities {{a|Levitate}} or {{a|Run Away}} are unaffected.


If a wild Pokémon uses ''Sand Pit'' and the player's Pokémon faints, the move no longer bind the player to battle should the player attempt to flee instead of sending out another Pokémon.
If a wild Pokémon uses ''Sand Pit'' and the player's Pokémon faints, the move no longer bind the player to battle should the player attempt to flee instead of sending out another Pokémon.
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When '''Fog Call''' is used, [[Fog|fog will roll over]] the field. This effect will last for 5 turns. This overrides any other previous type of [[weather]].
When {{type|Ghost}} [[status move]] '''Fog Call''' is used, [[Fog|fog will roll over]] the field. This effect will last for 5 turns. This overrides any other previous type of [[weather]].


While this move is in effect, the {{stat|Accuracy}} of all Pokémon battling – EXCEPT {{type|Ghost}} and {{type|Flying}} Pokémon – is multiplied by 75% (ie, reduced by 25%). Also, the base power of {{type|Ghost}} and {{type|Flying}} moves will be increased by 25%. Furthermore:
While this move is in effect, the {{stat|Accuracy}} of all Pokémon battling – EXCEPT {{type|Ghost}} and {{type|Flying}} Pokémon – is multiplied by 75% (ie, reduced by 25%). Also, the base power of {{type|Ghost}} and {{type|Flying}} moves will be increased by 25%. Furthermore:
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-->
-->


'''Scorched Earth''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
{{type|Fire}} [[status move]] '''Scorched Earth''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
*the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%)
*the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%)
*at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flame Boost}} by ⅛ of its maximum HP.
*at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
*any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{m|Scorch Earth}} burned through {{p|Cacturne}}'s Ingrain!''
*any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{m|Scorch Earth}} burned through {{p|Cacturne}}'s Ingrain!''


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-->
-->


'''Tidal Surge''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
{{type|Water}} [[status move]] '''Tidal Surge''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
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'''Vapor Therapy''' <del>'''Vapor Therapy'''</del> cures the user, all Pokémon in the user's party, and the user's allies, of all [[status condition]]s ({{status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}).
'''Vapor Therapy''' <del>'''Vapor Therapy'''</del> cures the user, all Pokémon in the user's party, and the user's allies, of all [[status condition]]s ({{status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}).
<!--
{{MoveInfobox
|name=Phoenix Rite
|jname=
|jtrans=
|jtranslit=
|type=Fire
|damagecategory=Status
|basepp=10
|maxpp=16
|power=—
|accuracy=—
|bdesc=
|target=self
|priority=0
|touches=no
|protect=no
|magiccoat=no
|snatch=yes
|mirrormove=no
|kingsrock=no
|flag7=no
|flag8=yes
|sound=no
|footnotes= }}
-->
'''Phoenix Ascent''' (or ''Fire Rebirth''?) is a two-turn {{type|Fire}} [[status move]] that resets all the user's stat stages (positive and negative) to 0, fully restores the user's {{stat|HP}} (but not {{PP}}), as well as removes all [[status condition]]s…after an initial turn when the user is semi-invulnerable.
** turn 1, in-battle message: ''A mystical fire seems to consume [user]!''
** turn 2, in-battle message: ''[user] rises from the ashes, renewed!''
<del>The user sent out at the end of the second turn after all other Pokémon have moved.</del>
<!--
{{MoveInfobox
|n=105
|name=Flame Rite
|jname=
|jtrans=
|jtranslit=
|type=Fire
|basepp=10
|maxpp=16
|power=—
|accuracy=—
|touches=no
|protect=no
|magiccoat=no
|snatch=yes
|mirrormove=no
|kingsrock=no
|sound=no
|target=self
}}
-->
'''Flame Rite''' is a non-damaging {{type|Fire}} [[status move]] that restores up to 50% of the user's maximum {{stat|Hit Points|HP}} and then causes the user to discard its {{type|Fire}}. ''Flame Rite'' fails if the user isn't {{type|Fire}}, which means the move will always fail after the first use until the Pokémon regains its {{type|Fire}} – eg, by switching out, using the move {{m|Reflect Type}}, or through an ability like {{a|Protean}}. If the user is a pure {{type|Fire}} Pokémon, it will <del>become typeless</del> be treated as {{type|Normal}} until further notice.
''Flame Rite'' will also thaw out the user if is {{status|Freeze|frozen}} upon using this move; however, this move cannot thaw out the user if the move would fail due to the user losing its {{type|Fire}}.