Great Marsh: Difference between revisions

→‎Capturing Pokémon: switching Mud and Bait to reflect in game experience. See discussion for more details. ~~~~
(→‎Capturing Pokémon: switching Mud and Bait to reflect in game experience. See discussion for more details. ~~~~)
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* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw mud''' - Throwing Mud makes a Pokémon angry and easier to catch, but makes it more likely to flee from battle.
* '''Throw bait''' - Throwing Bait makes a Pokémon angry and easier to catch, but makes it more likely to flee from battle.
* '''Throw bait''' - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
* '''Throw mud''' - Throwing Mud does the reverse of throwing Bait, making a Pokémon less likely to run but harder to catch.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.


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