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Johto Safari Zone

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{{Incomplete|needs=Missing encounter rates and levels, Missing list of Pokemon available only pre-National Dex}}
{{Infobox location
|image=Johto Safari Zone HGSS.png
The Johto '''Safari Zone''' (Japanese: '''サファリゾーン''' ''Safari Zone'') is a special Pokémon preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is located at the [[Safari Zone Gate]], a bazaar that sprung up due to the Safari Zone's popularity. It is owned by [[Baoba]], the owner of the former [[Kanto Safari Zone]], which was, by then, made into a [[Pal Park]] by his son.
 
For {{PDollar}}500, the {{player}} will receive 30 [[Safari BallsBall]]s. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.
 
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.
 
==Areas==
[[File:Safari_Zone_CustomizationSafari Zone Customization.png|thumb|200px|right|The six areas of the Safari Zone]]
Like the {{safari|Hoenn}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.
 
==Challenges==
===First Challenge===
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where {{p|Geodude}} can be found is always the first area that the player enters.
 
===Second Challenge===
Three game-play hours after completion of the first challenge, [[Baoba]] will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a {{p|Sandshrew}}.
 
==Blocks==
After the player has both received the [[National Pokédex]] from [[Professor Oak]], and completed3 hours of gameplay have passed after completion of [[Baoba]]'s second challenge, Baoba will eventually call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will then be able to place oneblocks blockin ateach aactive timearea of anythe ofSafari 5Zone. categories ofEach blocksactive insidearea ofcan the Safari Zone,contain up to 30 blocks inat one area at a time. Baoba will continue to callInitially, the player anotherwill threehave timesaccess afterto this giving the playeronly 6 newblock blocks each timeitems. There areAfter 24another blocks3 in total, threehours of which are favored by Pokémon that live in grasslandsgameplay, threeBaoba whichwill arecall favoredthe byplayer Pokémonagain thatand liveadd in6 forests,new threeblocks. which areThis favoredcycle bywill Pokémonrepeat that2 livemore intimes rocky areas, three which are favored by Pokémon that live byuntil the waterplayer andhas twelvebeen others.granted Blocks that are favored by certain Pokémon can be usedaccess to drawall out24 Pokémondifferent thatblock areitems. not normally found in each area.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
|}
 
===BlockArea upgrades===
Each active area of the Safari Zone keeps a hidden countcounter of how many days it has been usedactive. EveryAfter tenbeing daysactive offor useten days, a certain block type will be upgraded just for thateach active area,. and Baoba will call to notify the player ofwhen this occurs. Once aan blockarea forhas a certain area isbeen upgraded, the upgrade will not disappear if the player moves the area orto takesbe awayinactive theor blocks.removes Whenany blocks arecurrently upgraded,in theythe increase effectivenessarea. For example,Each upgrade acts a Plainsmultiplier blockfor withcertain noblock upgradestypes wouldwithin countthe asarea. one PlainsFor blockexample, but a Plains block within onean upgradearea wouldwith countno asupgrades twocounts Plainsas blocks.a So,single afterPlains 20block days of use, apoint. particular zone'sA Plains andblock Forestin blocksan wouldarea eachwith beone worthPlains 2,upgrade whilecounts theas Peaktwo andPlains Watersideblock blockspoints. would still be worth 1.
 
The day counter for each active area of the safari zone is not related to the internal game clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
| Waterside
|}
 
==Items==
{{itlisth}}
{{itemlist|Safari Ball|From the receptionist in the entrance building, to be used in the Safari Game, cannot be kept|HG=yes|SS=yes|display=[[Safari Ball]] ×30}}
{{itlistfoot}}
 
==Pokémon==
TheMany Pokémon are found belowin arethe safari zone with no additional ofteninput impactedneeded by the player. Other Pokémon will only appear if certain block objects are placed inwithin theeach area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. SphealSome willPokémon notneed appeartwo intypes theof Peak area until the Peak Watersideblock objects havein been upgraded, because it requires 35 Waterside objects, and each area can only contain 30 objects of each kindorder to start with. Also, Pokémon can need two types of objectsappear. For example, Vigoroth needsrequires both Plains and Forest objects.
 
The area upgrade mechanic within the safari zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both peak and forest block items are available for placement. The Swamp area must then be made an active area within the safari zone for 120 days. This quadruples the block score for each forest and peak block placed within it. The player can then place 14 peak blocks (14*4=56) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.
 
In all zonesareas, there are 10 encounter slots which give to the Pokémon present a 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chance to appear.
 
===Peak===
 
==Trivia==
* Johto did not have a Safari Zone in [[Generation II]]. However, an [[Pokémon Gold and Silver beta#Safari Zone|unused and incomplete]] map of the [[Kanto Safari Zone]] still exists in the code of the Generation II games. In its tall grass, there were no Pokémon, but some of them are available by fishing.
{{Catch/header|water|yes}}
{{Catch/div|water|Fishing}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Good|20|all=55%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Good|20|10%|10%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Super|40|30%|30%|0%|type1=Water|type2=Rock}}
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Super|40|0%|0%|30%|type1=Water}}
{{Catch/entry2|099|Kingler|yes|yes|yes|Fish Super|40|all=10%|type1=Water}}
{{Catch/footer|water}}
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}}, and {{p|Riolu}}.
* This is the only Safari Zone which the player can customize.
==In other languages==
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|zh_yue=狩獵地帶 ''{{tt|Sáulihp Deihdaai|Hunting Zone}}''
|zh_cmn=狩獵地帶 / 狩猎地带 ''{{tt|Shòuliè Dìdài|Hunting Zone}}''
|fr_eu=Parc Safari
|de=Safari-Zone
 
[[de:Safari-Zone (Johto)]]
[[es:Zona Safari (Johto)]]
[[fr:Parc Safari (Johto)]]
[[it:Zona Safari (Johto)]]
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