Shadow Rush (move): Difference between revisions

→‎{{g|Colosseum}}: What I'd assumed was common knowledge and apparently is not- after verifying with several Pokemon using Shadow Rush, recoil does not seem to be determined by the damage output, but is consistently 1/16 of the user's max HP.
(→‎{{g|Colosseum}}: What I'd assumed was common knowledge and apparently is not- after verifying with several Pokemon using Shadow Rush, recoil does not seem to be determined by the damage output, but is consistently 1/16 of the user's max HP.)
Line 28: Line 28:
==Effect==
==Effect==
==={{g|Colosseum}}===
==={{g|Colosseum}}===
Shadow Rush does damage, with a power of 90, and the Pokémon takes [[recoil]] damage equal to 25% of the damage done. The recoil damage from this move is not prevented by {{a|Rock Head}}. This move becomes more likely to get a [[critical hit]] if the Shadow Pokémon using it is in [[Hyper Mode]].
Shadow Rush does damage, with a power of 90, and the Pokémon takes [[recoil]] damage equal to 1/16 of the user's maximum {{stat|HP}}. The recoil damage from this move is not prevented by {{a|Rock Head}}. This move becomes more likely to get a [[critical hit]] if the Shadow Pokémon using it is in [[Hyper Mode]].


As Shadow Pokémon cannot be traded, and since [[Pokémon Contest]]s do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests.
As Shadow Pokémon cannot be traded, and since [[Pokémon Contest]]s do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests.
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