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When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects. | When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects. | ||
{{right clear}} | {{right clear}} | ||
===Charging turn=== | |||
Several two-turn moves have a turn where a Pokémon cannot act. The charging can be skipped with a [[Power Herb]], or in the case of {{m|Solar Beam}} and {{m|Solar Blade}}, the presence of [[harsh sunlight]]. | |||
Pokémon that are readying {{m|Sky Attack}} become cloaked in light. | |||
Pokémon that are readying Solar Beam or Solar Blade take in sunlight. | |||
Pokémon that are readying {{m|Razor Wind}} whip up a whirlwind. | |||
===Center of attention=== | ===Center of attention=== | ||
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]] | [[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]] | ||
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Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}. | Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}. | ||
{{right clear}} | {{right clear}} | ||
{{left clear}} | {{left clear}} | ||
===Rooting=== | ===Rooting=== | ||
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[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon's legendary titans|Registeel]] taking aim at its opponent]] | [[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon's legendary titans|Registeel]] taking aim at its opponent]] | ||
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user's next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed. | When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user's next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed. | ||
===Withdrawing=== | ===Withdrawing=== | ||
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon's {{stat|Defense}}. This turn can be skipped with a [[Power Herb]]. | A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon's {{stat|Defense}}. This turn can be skipped with a [[Power Herb]]. | ||
==Trivia== | ==Trivia== |
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