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Force Fire (talk | contribs) m (Protected "Poison (type)" ([Edit=Allow only administrators] (expires 12:11, 27 January 2018 (UTC)) [Move=Allow only administrators] (indefinite))) |
(→Offense: not true as in gen 1 it was 2x agianst Bug) |
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===Offense=== | ===Offense=== | ||
Poison-type moves are typically used to wear down foes by inflicting {{status|poison}} and {{status|bad poison}} to deal damage over time rather than to rely on basic damage. | Poison-type moves are typically used to wear down foes by inflicting {{status|poison}} and {{status|bad poison}} to deal damage over time rather than to rely on basic damage. From [[Generation II]] to [[GenerationV]], Poison only hit the Grass type [[super effective]]ly, which was largely offset by the common Grass/Poison typing. Compared to Poison, {{t|Ice}}, {{t|Fire}}, {{t|Flying}}, and even {{t|Bug}} are much more useful in countering the Grass type. Aside from itself, Poison is resisted by {{t|Rock}}, {{t|Ghost}}, and {{t|Ground}} and is completely ineffective against {{t|Steel}}. (Steel is also immune to the Poison status condition.) Additionally, Poison types typically have average {{stat|Attack}} and {{stat|Special Attack}}, hampering the offensive usefulness of Poison-types. | ||
However, as of [[Generation VI]], Poison is one of only two types super-effective against {{t|Fairy}}, along with {{t|Steel}}, giving Poison a key offensive role. Because of the typically low {{stat|Defense}} most Fairy types have, moves such as {{m|Poison Jab}} and {{m|Gunk Shot}} can often take them down in one hit. | However, as of [[Generation VI]], Poison is one of only two types super-effective against {{t|Fairy}}, along with {{t|Steel}}, giving Poison a key offensive role. Because of the typically low {{stat|Defense}} most Fairy types have, moves such as {{m|Poison Jab}} and {{m|Gunk Shot}} can often take them down in one hit. |
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