Pokémon Shuffle: Difference between revisions

added updated check in rewards, corrected special shop items and added final release info, and updated stage count,
(added updated check in rewards, corrected special shop items and added final release info, and updated stage count,)
Line 608: Line 608:


{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1000 coins are still present, but operate independently of this reward cycle.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Day
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
| 1
| 5 Hearts
|- style="background:#fff"
| 2
| Moves + 5
|- style="background:#fff"
| 3
| Exp Booster S
|- style="background:#fff"
| 4
| 5 Hearts
|- style="background:#fff"
| 5
| Skill Booster S
|- style="background:#fff"
| 6
| Mega Start
|- style="background:#fff"
| 7
| 5 Hearts
|- style="background:#fff"
| 8
| Disruption Delay
|- style="background:#fff"
| 9
| Exp Booster M
|- style="background:#fff"
| 10
| Raise Max Level
|- style="background:#fff"
| 11
| 5 Hearts
|- style="background:#fff"
| 12
| Exp Booster L
|- style="background:#fff"
| 13
| Time +10
|- style="background:#fff"
| 14
| 10 Hearts
|- style="background:#fff"
| style="{{roundybl|5px}}" | 15
| style="{{roundybr|5px}}" | Jewel
|}


===Celebration Challenge===
===Celebration Challenge===
Line 633: Line 685:
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybr|5px}}" | 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration), 1 Mega Speedup
| style="{{roundybr|5px}}" | 5 days or more: 5 Hearts<br>10 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration)<br>15 days or more: 5 Hearts, {{ShImg|025LionDancer}}Pikachu (Celebration), 1 Mega Speedup
|}
===Check in ten times!===
"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no hearts or enhancements are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check instead of at the start of the following month.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Period
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
|- style="background:#fff"
| style="{{roundybl|5px}}" |February 1 to 28, 2018
| style="{{roundybr|5px}}" |{{ShImg|025Kotatsu}}Pikachu (Celebration)
|}
|}


Line 731: Line 794:
|- style="background:#fff"
|- style="background:#fff"
|[[Marron Trail]]
|[[Marron Trail]]
|20
|50
|[[Shiny Pokémon|Shiny]] {{p|Xerneas}}
|[[Primal Reversion|Primal]] {{p|Kyogre}}
|- style="background:#fff"
|- style="background:#fff"
|[[Expert Stages]]
|[[Expert Stages]]
|51
|53
|none
|none
|- style="background:#fff"
|- style="background:#fff"
Line 749: Line 812:
|}
|}


As of December 11, 2017, all versions of Pokémon Shuffle include 670 stages in addition to periodic [[Special Stages]]. Most of the stages give players the chance to {{DL||Catching Pokémon|catch}} a unique Pokémon. New stages are consistently added via updates.
As of February 13, 2018, all versions of Pokémon Shuffle include 700 stages in addition to periodic [[Special Stages]]. Most of the stages give players the chance to {{DL||Catching Pokémon|catch}} a unique Pokémon. New stages are consistently added via updates.


There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one {{DL||Hearts|Heart}} to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.
There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one {{DL||Hearts|Heart}} to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). Initially, the player only has access to Main Stages; most of the other types of stages become available after the tutorial has been completed.
* Main Stages are composed of 670 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a [[Trainer]] using a {{DL||Mega Evolution|Mega Evolved}} Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a {{DL||Jewels|Jewel}} on the 3DS or a Mega Stone and five {{DL||Hearts}} in {{DL||Pokémon Shuffle Mobile}}. The first 11 stages make up the tutorial.
* Main Stages are composed of 700 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a boss, which is usually a [[Trainer]] using a {{DL||Mega Evolution|Mega Evolved}} Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated. Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a {{DL||Jewels|Jewel}} on the 3DS or a Mega Stone and five {{DL||Hearts}} in {{DL||Pokémon Shuffle Mobile}}. The first 11 stages make up the tutorial. Clearing all 700 Main Stages will unlock the more-difficult UX versions of all 700 Main Stages.
* [[Expert Stages]] consist of 51 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* [[Expert Stages]] consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, a sequential list of Expert Stages is revealed at various points. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* [[Special Stages]] consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the {{DL||check in}} process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require {{DL||Coins}} to play instead of {{DL||Hearts}}.
* [[Special Stages]] consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. Special Stages are unlocked after completing the tutorial. Special Stages are downloaded during the {{DL||check in}} process, and can only be played during the limited event period. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require {{DL||Coins}} to play instead of {{DL||Hearts}}.
* [[Survival Mode]] is a series of 60 move-limited stages during which players cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three {{DL||Hearts}}, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.
* [[Survival Mode]] is a series of 60 move-limited stages during which players cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of the first 300 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three {{DL||Hearts}}, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.
Line 1,075: Line 1,138:
===Special Shop===
===Special Shop===
The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.
The Special Shop only opens for limited times and offers special items for the player to buy. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any.
As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Open dates
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Open dates
Line 1,149: Line 1,214:
* 10× No Hearts Needed (30 minutes)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours),
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
|
* 10× Superior Super Catch Time (8 hours)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | July 25, 2017<br>to September 12, 2017
| July 25, 2017<br>to September 12, 2017
| class="c" | 7
| class="c" | 7
|
|
Line 1,160: Line 1,225:
* 10× No Hearts Needed (30 minutes)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours),
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
|
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
|- style="background:#fff"
| style="{{roundybl|5px}}" | September 26, 2017<br>onwards
| class="c" | Infinite
|
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
| style="{{roundybr|5px}}" |
| style="{{roundybr|5px}}" |
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
* 10× Drop Rate Increase (8 hours)
Line 1,190: Line 1,268:
|1 Jewels
|1 Jewels
|The number of Hearts you have will not decrease for 30 minutes upon exchange.
|The number of Hearts you have will not decrease for 30 minutes upon exchange.
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|'''No Hearts Needed & Drop Rate Increase'''
|
|unavailable on 3DS
|2 Jewels
|For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
|- style="background:#fff"
|- style="background:#fff"
|[[File:No Hearts Needed.png|32px]]
|[[File:No Hearts Needed.png|32px]]
Line 1,208: Line 1,293:
|'''Superior Super Catch Time'''
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|ゲットチャンス倍<br>''Get Chance Double''
|2 Jewels
|unavailable on 3DS
|2 Jewels
|2 Jewels
|When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
|When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
Line 1,215: Line 1,300:
|'''Superior Super Catch Time'''
|'''Superior Super Catch Time'''
|ゲットチャンス倍<br>''Get Chance Double''
|ゲットチャンス倍<br>''Get Chance Double''
|2 Jewels
|unavailable on 3DS
|2 Jewels
|1 Jewel {{tt|*|2 Jewels prior to September 2016}}
|When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
|When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
|- style="background:#fff"
|- style="background:#fff"
Line 1,243: Line 1,328:
|'''Drop Rate Increase'''
|'''Drop Rate Increase'''
|ドロップアップ<br>''Drop Up''
|ドロップアップ<br>''Drop Up''
|2 Jewels
|unavailable on 3DS
|2 Jewels
|2 Jewels  
|Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
|Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
|-
|-
Line 1,250: Line 1,335:
| style="background:#fff" |'''Drop Rate Increase'''
| style="background:#fff" |'''Drop Rate Increase'''
| style="background:#fff" |ドロップアップ<br>''Drop Up''
| style="background:#fff" |ドロップアップ<br>''Drop Up''
| style="background:#fff" |2 Jewels
| style="background:#fff" |unavailable on 3DS
| style="background:#fff" |2 Jewels
| style="background:#fff" |1 Jewel
| style="background:#fff; {{roundybr|5px}}" |Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.
| style="background:#fff; {{roundybr|5px}}" |Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.
|}
|}