One-hit knockout move: Difference between revisions

→‎Accuracy mechanics: wording/clarification (I don't even know if "accuracy" is strictly correct post-GenIII)
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(→‎Accuracy mechanics: wording/clarification (I don't even know if "accuracy" is strictly correct post-GenIII))
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===Generation I===
===Generation I===
All OHKO moves have an base [[accuracy]] of 30%, but they will automatically fail if the user's {{stat|Speed}} stat is lower than the target's. An {{DL|Battle item|X Accuracy}} will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation I is affected by the standard accuracy and [[evasion]] stats.
All OHKO moves have an [[accuracy]] of 30%, but they will automatically fail if the user's {{stat|Speed}} stat is lower than the target's. An [[X Accuracy]] will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation I is affected by the standard {{stat|accuracy}} and {{stat|evasion}} stats.


===[[Generation II]]===
===Generation II===
OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 30% (76/256) and increases by 2/256 (about 0.8%) for each level the user is above the target (so a difference of at least 90 levels is needed to get a base 100% accuracy). An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.<ref>http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=32.html</ref>
OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 30% (76/256) and increases by 2/256 (about 0.8%) for each level the user is above the target (so a difference of at least 90 levels is needed to get a base 100% accuracy). An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.<ref>http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=32.html</ref>


===[[Generation]]s III onward===
===Generation III onward===
OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target (so a difference of at least 70 levels is needed to get a base 100% accuracy).
OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target (so a difference of at least 70 levels is needed to get 100% accuracy).


The accuracy of OHKO moves is now fixed to the above formula, and will not be affected by {{stat|Accuracy}} or {{stat|Evasion}} stats. For example, holding a {{DL|In-battle effect item|Wide Lens}} will not make OHKO moves any more likely to hit, and using {{m|Double Team}} will not make them any less likely to hit. However, effects such as that of the Ability {{a|No Guard}} or the move {{m|Lock-On}} will allow OHKO moves to always hit.
The accuracy of OHKO moves is now fixed to the above formula, and will not be affected by {{stat|accuracy}} or {{stat|evasion}} stats; it cannot be modified by items such as a [[Wide Lens]] or Abilities such as {{a|Compound Eyes}}. However, effects that allow moves to always hit (such as {{a|No Guard}} or {{m|Lock-On}}) do apply to OHKO moves.


In Generation VII, OHKO moves have their accuracy displayed as 30% instead of —, but their accuracy calculation is unchanged (except for Sheer Cold).
In Generation VII, the accuracy of {{m|Sheer Cold}} is lowered if the user is not an {{type|Ice}} Pokémon. In addition, all OHKO moves now have their accuracy displayed as 30% instead of — (even when their accuracy calculation remains unchanged).


==List of moves==
==List of moves==