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Nescientist (talk | contribs) (→Accuracy mechanics: wording/clarification (I don't even know if "accuracy" is strictly correct post-GenIII)) |
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===Generation I=== | ===Generation I=== | ||
All OHKO moves have an | All OHKO moves have an [[accuracy]] of 30%, but they will automatically fail if the user's {{stat|Speed}} stat is lower than the target's. An [[X Accuracy]] will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation I is affected by the standard {{stat|accuracy}} and {{stat|evasion}} stats. | ||
=== | ===Generation II=== | ||
OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 30% (76/256) and increases by 2/256 (about 0.8%) for each level the user is above the target (so a difference of at least 90 levels is needed to get a base 100% accuracy). An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.<ref>http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=32.html</ref> | OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 30% (76/256) and increases by 2/256 (about 0.8%) for each level the user is above the target (so a difference of at least 90 levels is needed to get a base 100% accuracy). An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.<ref>http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=32.html</ref> | ||
=== | ===Generation III onward=== | ||
OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target (so a difference of at least 70 levels is needed to get | OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target (so a difference of at least 70 levels is needed to get 100% accuracy). | ||
The accuracy of OHKO moves is now fixed to the above formula, and will not be affected by {{stat| | The accuracy of OHKO moves is now fixed to the above formula, and will not be affected by {{stat|accuracy}} or {{stat|evasion}} stats; it cannot be modified by items such as a [[Wide Lens]] or Abilities such as {{a|Compound Eyes}}. However, effects that allow moves to always hit (such as {{a|No Guard}} or {{m|Lock-On}}) do apply to OHKO moves. | ||
In Generation VII, OHKO moves have their accuracy displayed as 30% instead of — | In Generation VII, the accuracy of {{m|Sheer Cold}} is lowered if the user is not an {{type|Ice}} Pokémon. In addition, all OHKO moves now have their accuracy displayed as 30% instead of — (even when their accuracy calculation remains unchanged). | ||
==List of moves== | ==List of moves== |