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(→Effect: https://www.youtube.com/watch?v=s5ZtTLGivZs) |
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==Effect== | ==Effect== | ||
If the target has not yet used a move, Electrify makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. {{cat|Moves with a charging turn}} will only change type if the user is affected by Electrify on the turn it does damage. Electrify will not cause {{m|Conversion}} to change its user into the Electric-type if Conversion is the user's first move. Electrify does not affect {{m|Struggle}}. | If the target has not yet used a move, Electrify makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. {{cat|Moves with a charging turn}} will only change type if the user is affected by Electrify on the turn it does damage. Electrify will not cause {{m|Conversion}} to change its user into the Electric-type if Conversion is the user's first move. Electrify does not affect {{m|Struggle}}. | ||
If the move {{m|Flying Press}} is affected by Electrify, it deals {{2t|Electric|Flying}}-type damage. If the move {{m|Freeze-Dry}} is affected by Electrify, its ability to hit {{type|Water}} Pokémon super effectively does not stack with its {{t|Electric}} type (a Water-type Pokémon hit by the move will only take ×2 damage); in [[Inverse Battle]]s, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively | If the move {{m|Flying Press}} is affected by Electrify, it deals {{2t|Electric|Flying}}-type damage. If the move {{m|Freeze-Dry}} is affected by Electrify, its ability to hit {{type|Water}} Pokémon super effectively does not stack with its {{t|Electric}} type (a Water-type Pokémon hit by the move will only take ×2 damage); in [[Inverse Battle]]s, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively. | ||
Electrify bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | Electrify bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. |