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List of modified moves

9,240 bytes added, 14:36, 1 December 2017
not sure what to do about status moves and moves like fell stinger or rage
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| style="text-align:center; background:#{{Special color}}" | [[Special move|{{color|{{Special textcolor}}|Special}}]]
| —{{tt|*|Varies}}
| 60
|-
! {{color2|000|Generation I}}
! {{color2|000|Generation II}}
|-
| {{m|Bide}}
| style="text-align:center; background:#{{Ice color}}" | {{typecolor|Ice}}
| —
| 100%
|-
| {{m|Blizzard}}
|}
|}
==Additional effect changes==
===Between generations===
====[[Generation I]] to [[Generation II]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Generation I}}
! {{color2|000|Generation II}}
|-
| style="text-align:left" | {{m|Acid}}
| style="text-align:center; background:#{{Poison color}}" | {{typecolor|Poison}}
| -1 Defense (33.2%)
| -1 Defense (10%)
|-
| style="text-align:left" | {{m|Aurora Beam}}
| style="text-align:center; background:#{{Ice color}}" | {{typecolor|Ice}}
| -1 Attack (33.2%)
| -1 Attack (10%)
|-
| style="text-align:left" | {{m|Bite}}{{tt|*|Normal-type in Generation I}}
| style="text-align:center; background:#{{Dark color}}" | {{typecolor|Dark}}
| Flinch (10%)
| Flinch (30%)
|-
| style="text-align:left" | {{m|Bubble}}
| style="text-align:center; background:#{{Water color}}" | {{typecolor|Water}}
| -1 Speed (33.2%)
| -1 Speed (10%)
|-
| style="text-align:left" | {{m|BubbleBeam}}
| style="text-align:center; background:#{{Water color}}" | {{typecolor|Water}}
| -1 Speed (33.2%)
| -1 Speed (10%)
|-
| style="text-align:left" | {{m|Constrict}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| -1 Speed (33.2%)
| -1 Speed (10%)
|-
| style="text-align:left" | {{m|Dizzy Punch}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| –
| Confusion (20%)
|-
| style="text-align:left" | {{m|Fire Blast}}
| style="text-align:center; background:#{{Fire color}}" | {{typecolor|Fire}}
| Burn (30%)
| Burn (10%)
|-
| style="text-align:left" | {{m|Poison Sting}}
| style="text-align:center; background:#{{Poison color}}" | {{typecolor|Poison}}
| Poison (20%)
| Poison (30%)
|-
| style="text-align:left" | {{m|Psychic}}
| style="text-align:center; background:#{{Psychic color}}" | {{typecolor|Psychic}}
| -1 Special (3.2%)
| -1 Sp. Defense (10%)
|-
| style="text-align:left" | {{m|Razor Wind}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| –
| Increased critical hit ratio
|-
| style="text-align:left" | {{m|Rock Slide}}
| style="text-align:center; background:#{{Rock color}}" | {{typecolor|Rock}}
| –
| Flinch (30%)
|-
| style="text-align:left" | {{m|Sludge}}
| style="text-align:center; background:#{{Poison color}}" | {{typecolor|Poison}}
| Poison (40%)
| Poison (30%)
|-
| style="text-align:left" | {{m|Thunder}}
| style="text-align:center; background:#{{Electric color}}" | {{typecolor|Electric}}
| Paralysis (10%)
| Paralysis (30%)
|-
| style="text-align:left" | {{m|Tri Attack}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| –
| Paralysis, burn or freeze (6.67% each)
|}
|}
====[[Generation II]] to [[Generation III]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Generation II}}
! {{color2|000|Generation III}}
|-
| style="text-align:left" | {{m|Razor Wind}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| Increased critical hit ratio
| –
|-
| style="text-align:left" | {{m|Sky Attack}}
| style="text-align:center; background:#{{Flying color}}" | {{typecolor|Flying}}
| –
| Flinch (30%), increased critical hit ratio
|}
|}
====[[Generation III]] to [[Generation IV]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! rowspan="2" | {{color2|000|Damage category|Cat.}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Generation III}}
! {{color2|000|Generation IV}}
|-
| style="text-align:left" | {{m|Acid}}{{tt|*|Physical prior to Generation IV}}
| style="text-align:center; background:#{{Poison color}}" | {{typecolor|Poison}}
| style="text-align:center; background:#{{Special color}}" | [[Special move|{{color|{{Special textcolor}}|Special}}]]
| -1 Defense (10%)
| -1 Sp. Defense (10%)
|-
| style="text-align:left" | {{m|Crunch}}{{tt|*|Special prior to Generation IV}}
| style="text-align:center; background:#{{Dark color}}" | {{typecolor|Dark}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| -1 Sp. Defense (20%)
| -1 Defense (20%)
|-
| style="text-align:left" | {{m|Razor Wind}}
| style="text-align:center; background:#{{Normal color}}" | {{typecolor|Normal}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| –
| Increased critical hit ratio
|-
| style="text-align:left" | {{m|Twineedle}}
| style="text-align:center; background:#{{Bug color}}" | {{typecolor|Bug}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| Poison ({{tt|20%|Second hit only}})
| Poison ({{tt|36%|20% on each hit}})
|-
| style="text-align:left" | {{m|Volt Tackle}}{{tt|*|Special in Generation III}}
| style="text-align:center; background:#{{Electric color}}" | {{typecolor|Electric}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| Recoil damage
| Recoil damage, paralysis (10%)
|-
| style="text-align:left" | {{m|Waterfall}}{{tt|*|Special prior to Generation IV}}
| style="text-align:center; background:#{{Water color}}" | {{typecolor|Water}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| –
| Flinch (20%)
|}
|}
====[[Generation V]] to [[Generation VI]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! rowspan="2" | {{color2|000|Damage category|Cat.}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Generation V}}
! {{color2|000|Generation VI}}
|-
| style="text-align:left" | {{m|Chatter}}
| style="text-align:center; background:#{{Flying color}}" | {{typecolor|Flying}}
| style="text-align:center; background:#{{Special color}}" | [[Special move|{{color|{{Special textcolor}}|Special}}]]
| Confusion (Varies)
| Confusion (100%)
|-
| style="text-align:left" | {{m|Poison Fang}}
| style="text-align:center; background:#{{Poison color}}" | {{typecolor|Poison}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| Bad poison (30%)
| Bad poison (50%)
|}
|}
====[[Generation VI]] to [[Generation VII]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! rowspan="2" | {{color2|000|Damage category|Cat.}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Generation VI}}
! {{color2|000|Generation VII}}
|-
| style="text-align:left" | {{m|Diamond Storm}}
| style="text-align:center; background:#{{Rock color}}" | {{typecolor|Rock}}
| style="text-align:center; background:#{{Physical color}}" | [[Physical move|{{color|{{Physical textcolor}}|Physical}}]]
| +1 Defense (50%)
| +2 Defense (50%)
|}
|}
===Within a generation===
There are certain moves that have changed in additional effects within the generation as well.
 
====[[Generation I]]====
{| style="margin:auto; background:#ddf; border:3px solid #ccf" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"
|- style="background:#ddf"
! rowspan="2" | {{color2|000|Move}}
! rowspan="2" | {{color2|000|Type}}
! colspan="2" | {{color2|000|Additional effect}}
|- style="background:#ddf"
! {{color2|000|Pokémon Red and Green Versions|RG}}{{color2|000|Pokémon Blue Version (Japanese)|B}}{{color2|000|Pokémon Yellow Version|Y}}{{tt|*|Except for Colosseum 2}}
! {{color2|000|Pokémon Red and Blue Versions|RB}}{{color2|000|Pokémon Yellow Version|Y}}[[Pokémon Stadium|Stad]]
|-
| {{m|Blizzard}}
| style="text-align:center; background:#{{Ice color}}" | {{typecolor|Ice}}
| Freeze (30%)
| Freeze (10%)
|}
|}
==Type changes==
===Between generations===
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