Burned Tower: Difference between revisions

190 bytes removed ,  16 October 2017
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(→‎Trivia: adding trivia)
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{{Itemlist|Burn Heal|
{{Itemlist|Burn Heal|
*1F; past the eastern Firebreather
*1F; past the eastern Firebreather
*B1F; drop into hole right of entrance ''(hidden)''|G=yes|S=yes|display={{DL|Status condition healing item|Burn Heal}} ×2}}
*B1F; drop into hole right of entrance ''(hidden)''|G=yes|S=yes|display=[[Burn Heal]] ×2}}
{{Itemlist|X Speed|1F; in the center area|G=yes|S=yes|display={{DL|Battle item|X Speed}}}}
{{Itemlist|X Speed|1F; in the center area|G=yes|S=yes|display={{DL|Battle item|X Speed}}}}
{{Itemlist|Ether|1F; dead end nearest to Rival ''(hidden)''|C=yes}}
{{Itemlist|Ether|1F; dead end nearest to Rival ''(hidden)''|C=yes}}
{{Itemlist|Ether|1F; northernmost dead end ''(hidden)''|G=yes|S=yes|HG=yes|SS=yes}}
{{Itemlist|Ether|1F; northernmost dead end ''(hidden)''|G=yes|S=yes|HG=yes|SS=yes}}
{{Itemlist|HP Up|1F; dead end at the northeast corner (requires {{m|Rock Smash}})|C=yes|display={{DL|Vitamin|HP Up}}}}
{{Itemlist|HP Up|1F; dead end at the northeast corner (requires {{m|Rock Smash}})|C=yes}}
{{Itemlist|HP Up|1F; near south-west corner (requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Vitamin|HP Up}}}}
{{Itemlist|HP Up|1F; near south-west corner (requires {{m|Rock Smash}})|HG=yes|SS=yes}}
{{Itemlist|Ultra Ball|1F; dead end right of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|C=yes|display={{ball|Ultra}}}}
{{Itemlist|Ultra Ball|1F; dead end right of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|C=yes|display={{ball|Ultra}}}}
{{Itemlist|Ultra Ball|1F; west of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|HG=yes|SS=yes|display={{ball|Ultra}}}}
{{Itemlist|Ultra Ball|1F; west of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|HG=yes|SS=yes|display={{ball|Ultra}}}}
{{Itemlist|HP Up|B1F; drop into northwestern hole|G=yes|S=yes|display={{DL|Vitamin|HP Up}}}}
{{Itemlist|HP Up|B1F; drop into northwestern hole|G=yes|S=yes}}
{{Itemlist|Nugget|B1F; where Entei, Raikou, and Suicune were ''(hidden)''|G=yes|S=yes|display={{DL|Valuable item|Nugget}}}}
{{Itemlist|Nugget|B1F; where Entei, Raikou, and Suicune were ''(hidden)''|G=yes|S=yes}}
{{Itemlist|Ultra Ball|B1F; drop into hole left of entrance ''(hidden)''|G=yes|S=yes|display={{ball|Ultra}}}}
{{Itemlist|Ultra Ball|B1F; drop into hole left of entrance ''(hidden)''|G=yes|S=yes|display={{ball|Ultra}}}}
{{Itemlist|TM Normal|B1F; drop into northeastern hole (requires {{m|Strength}})|G=yes|S=yes|C=yes|display={{TM|20|Endure}}}}
{{Itemlist|TM Normal|B1F; drop into northeastern hole (requires {{m|Strength}})|G=yes|S=yes|C=yes|display={{TM|20|Endure}}}}
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{{Itemlist|Antidote|
{{Itemlist|Antidote|
* 1F; on bridge to left side
* 1F; on bridge to left side
* B1F; boulder in northwestern corner ''(hidden)''|HG=yes|SS=yes|display={{DL|Status condition healing item|Antidote}} ×2}}
* B1F; boulder in northwestern corner ''(hidden)''|HG=yes|SS=yes|display=[[Antidote]] ×2}}
{{Itlistfoot|building}}
{{Itlistfoot|building}}


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==Trivia==
==Trivia==
* In {{game|Gold and Silver|s}}, the exterior of the Burned Tower depicts it as being a short, common tower. However, in {{v|Crystal}} the top of the tower is destroyed, showing the inside, and the interior uses darker colors to produce a charred look, thus making it more akin to the storyline. The Crystal exterior design was then updated and reused in {{game|HeartGold and SoulSilver|s}}, while the interior combines elements of both designs from [[Generation II]].
* In {{game|Gold and Silver|s}}, the exterior of the Burned Tower depicts it as being a short, common tower. However, in {{v|Crystal}} the top of the tower is destroyed, showing the inside, and the interior uses darker colors to produce a charred look, thus making it more akin to the storyline. The Crystal exterior design was then updated and reused in {{game|HeartGold and SoulSilver|s}}, while the interior combines elements of both designs from [[Generation II]].
* In Pokémon Gold and Silver, after you defeat Firebreather Dick, his overworld sprite loses color, becoming grayscale.
* In Pokémon Gold and Silver, after defeating Firebreather Dick, his overworld sprite loses color, becoming grayscale.
* In Pokémon Crystal, because {{ga|Silver}} doesn't battle the player immediately after entering the Burned Tower, the player can enter the tower and speak with [[Eusine]], and see that Silver is in the middle of the tower, waiting for the player. However, if the player leaves and proceeds to [[Olivine City]], when the player arrives Silver appears there, exiting the [[Olivine Gym]], and then talks to the player before leaving. If the player returns to the Burned Tower, Silver will still be waiting for the player there.
* In Pokémon Crystal, because {{ga|Silver}} doesn't battle the player immediately after entering the Burned Tower, the player can enter the tower and speak with [[Eusine]], and see that Silver is in the middle of the tower, waiting for the player. However, if the player leaves and proceeds to [[Olivine City]], when the player arrives Silver appears there, exiting the [[Olivine Gym]], and then talks to the player before leaving. If the player returns to the Burned Tower, Silver will still be waiting for the player there.
* The music used in the Burned Tower is a slower, more melancholic version of the theme of the Bell Tower, indicating their connection.
* The music used in the Burned Tower is a slower, more melancholic version of the theme of the Bell Tower, indicating their connection.
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