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{{Itemlist|Burn Heal| | {{Itemlist|Burn Heal| | ||
*1F; past the eastern Firebreather | *1F; past the eastern Firebreather | ||
*B1F; drop into hole right of entrance ''(hidden)''|G=yes|S=yes|display= | *B1F; drop into hole right of entrance ''(hidden)''|G=yes|S=yes|display=[[Burn Heal]] ×2}} | ||
{{Itemlist|X Speed|1F; in the center area|G=yes|S=yes|display={{DL|Battle item|X Speed}}}} | {{Itemlist|X Speed|1F; in the center area|G=yes|S=yes|display={{DL|Battle item|X Speed}}}} | ||
{{Itemlist|Ether|1F; dead end nearest to Rival ''(hidden)''|C=yes}} | {{Itemlist|Ether|1F; dead end nearest to Rival ''(hidden)''|C=yes}} | ||
{{Itemlist|Ether|1F; northernmost dead end ''(hidden)''|G=yes|S=yes|HG=yes|SS=yes}} | {{Itemlist|Ether|1F; northernmost dead end ''(hidden)''|G=yes|S=yes|HG=yes|SS=yes}} | ||
{{Itemlist|HP Up|1F; dead end at the northeast corner (requires {{m|Rock Smash}})|C=yes | {{Itemlist|HP Up|1F; dead end at the northeast corner (requires {{m|Rock Smash}})|C=yes}} | ||
{{Itemlist|HP Up|1F; near south-west corner (requires {{m|Rock Smash}})|HG=yes|SS=yes | {{Itemlist|HP Up|1F; near south-west corner (requires {{m|Rock Smash}})|HG=yes|SS=yes}} | ||
{{Itemlist|Ultra Ball|1F; dead end right of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|C=yes|display={{ball|Ultra}}}} | {{Itemlist|Ultra Ball|1F; dead end right of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|C=yes|display={{ball|Ultra}}}} | ||
{{Itemlist|Ultra Ball|1F; west of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|HG=yes|SS=yes|display={{ball|Ultra}}}} | {{Itemlist|Ultra Ball|1F; west of entrance, near {{m|Rock Smash|smashable rocks}} ''(hidden)''|HG=yes|SS=yes|display={{ball|Ultra}}}} | ||
{{Itemlist|HP Up|B1F; drop into northwestern hole|G=yes|S=yes | {{Itemlist|HP Up|B1F; drop into northwestern hole|G=yes|S=yes}} | ||
{{Itemlist|Nugget|B1F; where Entei, Raikou, and Suicune were ''(hidden)''|G=yes|S=yes | {{Itemlist|Nugget|B1F; where Entei, Raikou, and Suicune were ''(hidden)''|G=yes|S=yes}} | ||
{{Itemlist|Ultra Ball|B1F; drop into hole left of entrance ''(hidden)''|G=yes|S=yes|display={{ball|Ultra}}}} | {{Itemlist|Ultra Ball|B1F; drop into hole left of entrance ''(hidden)''|G=yes|S=yes|display={{ball|Ultra}}}} | ||
{{Itemlist|TM Normal|B1F; drop into northeastern hole (requires {{m|Strength}})|G=yes|S=yes|C=yes|display={{TM|20|Endure}}}} | {{Itemlist|TM Normal|B1F; drop into northeastern hole (requires {{m|Strength}})|G=yes|S=yes|C=yes|display={{TM|20|Endure}}}} | ||
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{{Itemlist|Antidote| | {{Itemlist|Antidote| | ||
* 1F; on bridge to left side | * 1F; on bridge to left side | ||
* B1F; boulder in northwestern corner ''(hidden)''|HG=yes|SS=yes|display= | * B1F; boulder in northwestern corner ''(hidden)''|HG=yes|SS=yes|display=[[Antidote]] ×2}} | ||
{{Itlistfoot|building}} | {{Itlistfoot|building}} | ||
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==Trivia== | ==Trivia== | ||
* In {{game|Gold and Silver|s}}, the exterior of the Burned Tower depicts it as being a short, common tower. However, in {{v|Crystal}} the top of the tower is destroyed, showing the inside, and the interior uses darker colors to produce a charred look, thus making it more akin to the storyline. The Crystal exterior design was then updated and reused in {{game|HeartGold and SoulSilver|s}}, while the interior combines elements of both designs from [[Generation II]]. | * In {{game|Gold and Silver|s}}, the exterior of the Burned Tower depicts it as being a short, common tower. However, in {{v|Crystal}} the top of the tower is destroyed, showing the inside, and the interior uses darker colors to produce a charred look, thus making it more akin to the storyline. The Crystal exterior design was then updated and reused in {{game|HeartGold and SoulSilver|s}}, while the interior combines elements of both designs from [[Generation II]]. | ||
* In Pokémon Gold and Silver, after | * In Pokémon Gold and Silver, after defeating Firebreather Dick, his overworld sprite loses color, becoming grayscale. | ||
* In Pokémon Crystal, because {{ga|Silver}} doesn't battle the player immediately after entering the Burned Tower, the player can enter the tower and speak with [[Eusine]], and see that Silver is in the middle of the tower, waiting for the player. However, if the player leaves and proceeds to [[Olivine City]], when the player arrives Silver appears there, exiting the [[Olivine Gym]], and then talks to the player before leaving. If the player returns to the Burned Tower, Silver will still be waiting for the player there. | * In Pokémon Crystal, because {{ga|Silver}} doesn't battle the player immediately after entering the Burned Tower, the player can enter the tower and speak with [[Eusine]], and see that Silver is in the middle of the tower, waiting for the player. However, if the player leaves and proceeds to [[Olivine City]], when the player arrives Silver appears there, exiting the [[Olivine Gym]], and then talks to the player before leaving. If the player returns to the Burned Tower, Silver will still be waiting for the player there. | ||
* The music used in the Burned Tower is a slower, more melancholic version of the theme of the Bell Tower, indicating their connection. | * The music used in the Burned Tower is a slower, more melancholic version of the theme of the Bell Tower, indicating their connection. |
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