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Would I be correct in assuming these types would have index numbers as well? If so, can someone add these to the article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:41, 30 August 2015 (UTC) | Would I be correct in assuming these types would have index numbers as well? If so, can someone add these to the article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:41, 30 August 2015 (UTC) | ||
Not only do glitch types have index numbers, the index numbers are the best way to identify them. Otherwise you have a bunch of glitch types that share names with each other or, even worse, with real types. Soon I'm going to take a crack at overhauling the glitch Pokémon pages to list the hex identifier of certain glitch types. For example, "[[List of glitch types#Bird|Bird]]" and "[[List of glitch types#Pokémaniac|Pokémaniac]]", having consistent and identifiable names, would not need a hex identifier, while stuff like "Normal" or "9" or "Glitch" would be identified as "Normal (0B)" or "Normal (8D)" or "9 (1B)" or "9 (1C)" or "Glitch (50)". [[User:Romanoff Blitzer|Romanoff Blitzer]] ([[User talk:Romanoff Blitzer|talk]]) 10:03, 3 October 2017 (UTC) |
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