Pokémon Gold and Silver Versions: Difference between revisions

→‎Differences in the Virtual Console release: Cleanup (again) and removing speculation.
(→‎Differences in the Virtual Console release: Cleanup (again) and removing speculation.)
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-->* In the Japanese release, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under {{DL|Pokémon controversy|Jynx|controversy}} for its resemblance to {{wp|blackface}}.
-->* In the Japanese release, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under {{DL|Pokémon controversy|Jynx|controversy}} for its resemblance to {{wp|blackface}}.
* Some move animations were altered to tone down the flashing, like in the VC releases of the previous generation. For instance, when [[Thundershock]] is used, the entire screen darkens.
* Some move animations were altered to tone down the flashing, like in the Virtual Console releases of the previous generation. For instance, when {{m|Thundershock}} is used, the entire screen darkens.
* In battle, when a Pokémon attacks, its {{wp|HUD (video gaming)|HUD}} doesn't disappear for the duration of the animation as it did in the original releases. It does cause several graphical oddities, probably explaining the decision to make it disappear:
* In battle, when a Pokémon attacks, its {{wp|HUD (video gaming)|HUD}} doesn't disappear for the duration of the animation as it did in the original releases. It does cause several graphical oddities:
** When an animation such as [[Tackle]] or [[Splash]] causes the user's sprite to move, the HUD moves along with it.
** When an animation such as {{m|Tackle}} or {{m|Splash}} causes the user's sprite to move, the HUD moves along with it.
** Some moves, such as [[Thundershock]], cause the HUD's color to change.
** Some moves, such as Thundershock, cause the HUD's color to change.


==New features==
==New features==
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