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(→Differences in the Virtual Console release: Cleanup (again) and removing speculation.) |
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-->* In the Japanese release, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under {{DL|Pokémon controversy|Jynx|controversy}} for its resemblance to {{wp|blackface}}. | -->* In the Japanese release, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under {{DL|Pokémon controversy|Jynx|controversy}} for its resemblance to {{wp|blackface}}. | ||
* Some move animations were altered to tone down the flashing, like in the | * Some move animations were altered to tone down the flashing, like in the Virtual Console releases of the previous generation. For instance, when {{m|Thundershock}} is used, the entire screen darkens. | ||
* In battle, when a Pokémon attacks, its {{wp|HUD (video gaming)|HUD}} doesn't disappear for the duration of the animation as it did in the original releases. It does cause several graphical oddities | * In battle, when a Pokémon attacks, its {{wp|HUD (video gaming)|HUD}} doesn't disappear for the duration of the animation as it did in the original releases. It does cause several graphical oddities: | ||
** When an animation such as | ** When an animation such as {{m|Tackle}} or {{m|Splash}} causes the user's sprite to move, the HUD moves along with it. | ||
** Some moves, such as | ** Some moves, such as Thundershock, cause the HUD's color to change. | ||
==New features== | ==New features== |
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