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If a [[wild Pokémon]] uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!" | If a [[wild Pokémon]] uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!" | ||
If the user of Fire Spin is holding a [[Grip Claw]], the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a | If the user of Fire Spin is holding a [[Grip Claw]], the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. | ||
Fire Spin can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra four appeal points if the move {{m|Sunny Day}} was used in the prior turn. | Fire Spin can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra four appeal points if the move {{m|Sunny Day}} was used in the prior turn. |
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