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Nescientist (talk | contribs) (I think an exhausitive list is better here (even if the categories updated!)) |
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Due to a bug, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} lower a Pokémon's chance of scoring a critical hit instead of raising it, dividing ''T'' by 4: | Due to a bug, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} lower a Pokémon's chance of scoring a critical hit instead of raising it, dividing ''T'' by 4: | ||
:<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code> | :<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code> | ||
If the move being used has | If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8: | ||
:<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code> | :<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code> | ||
Both effects may also be active at the same time. This would result in: | Both effects may also be active at the same time. This would result in: | ||
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{{m|Focus Energy}} is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it: | {{m|Focus Energy}} is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it: | ||
:<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code> | :<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code> | ||
If the move being used has | If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8: | ||
:<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code> | :<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code> | ||
If both effects are active at the same time, then: | If both effects are active at the same time, then: | ||
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** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.) | ** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.) | ||
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ||
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) | ** Gen VI+: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) | ||
* If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage... | * If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage... | ||
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.) | ** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.) | ||
** Gen III | ** Gen III-V: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.) | ||
** Gen VI: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.) | ** Gen VI+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.) | ||
====Other factors==== | ====Other factors==== | ||
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| {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II: +2 stages)</small> | | {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II: +2 stages)</small> | ||
| <ab>[[Razor Claw]] | | <ab>[[Razor Claw]] | ||
[[Scope Lens]]</ab> | |||
| {{a|Super Luck}} | | {{a|Super Luck}} | ||
| {{DL|Battle item|Dire Hit}} | | {{DL|Battle item|Dire Hit}} | ||
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! style="background:#{{physical color light}}" | +2 stages | ! style="background:#{{physical color light}}" | +2 stages | ||
| — | | — | ||
| <ab> | | <ab>[[Stick]] (for {{p|Farfetch'd}} only) | ||
[[Lucky Punch]] (for {{p|Chansey}} only)</ab> | |||
| — | | — | ||
| <ab>{{m|Focus Energy}} <small>(Gen II: +1 stage)</small> | | <ab>{{m|Focus Energy}} <small>(Gen II: +1 stage)</small> |