Murray (TCG GB): Difference between revisions

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'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRデッキ''' ''Hand Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Psychic Elite Deck''.


Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.


==In Pokémon Card GB==
==In {{ga|Pokémon Trading Card Game}}==
[[File:TCG1 Murray.png|frame|left]]
[[File:TCG1 Murray.png|frame|left]]


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:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''


==In Pokémon Card GB2==
==In [[Pokémon Card GB2: Here Comes Team GR!]]==
In Pokémon Card GB2, Murray and his [[Club Member]]s are forced via mind control by [[Miwa|GR-4]] to duel the {{player}}. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner. If the player loses, however, Murray has to be beaten again for a rematch.
Murray uses two different decks over the course of the game.


Murray challenges the player to a 4-card prize match using his Handed Over GR Deck.  
===Hand Over GR Deck===
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the '''Shake Down GR4 Deck'''. After the club has been reclaimed, victory over this deck will get the player two {{OBP|Beginning Pokémon|GB2}} booster packs.
 
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against.


==={{TCG|Handed Over GR Deck}}===
{{decklist/header}}
{{decklist/header}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
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{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Wizards Promo|Mew|9}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Mystery of the|Mew|Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
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{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Double Colorless Energy}}|Energy|Colorless|None}}
{{decklist/footer}}
{{decklist/footer}}


Upon defeat, he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
===Psychic Elite Deck===
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.


After [[GR Castle]] is defeated, Murray uses his Super Elite Deck in duels.
This deck is not available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once unlocked, this deck will always be played against.


==={{TCG|Super Elite Deck}}===
{{decklist/header}}
{{incomplete|section|needs complete decklist}}
{{decklist/entry|4|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|16|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


==Names==
==Names==
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