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Murray

2,139 bytes added, 07:01, 27 August 2017
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'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him. In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRGRデッキ''' ''HandedHand Over GR Deck'' and later the '''ちょうエリートデッキ''' ''SuperPsychic Elite Deck''.
 
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.
 
==In {{ga|Pokémon Trading Card GBGame}}==
[[File:TCG1 Murray.png|frame|left]]
 
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
 
==In [[Pokémon Card GB2: Here Comes Team GR!]]==
In Pokémon Card GB2, Murray anduses histwo [[Clubdifferent Member]]sdecks are forced via mind control by [[Miwa|GR-4]] to duelover the {{player}}. When Murray is beaten, he breaks outcourse of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner. If the player loses, however, Murray has to be beaten again for a rematchgame.
 
Murray challenges the player to a 4-card prize match using his Handed===Hand Over GR Deck. ===
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the '''Shake Down GR4 Deck'''. After the club has been reclaimed, victory over this deck will get the player two {{OBP|Beginning Pokémon|GB2}} booster packs.
 
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against.
 
==={{TCG|Handed Over GR Deck}}===
{{decklist/header}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|WizardsMystery Promoof the|Mew|9Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Double Colorless Energy}}|Energy|Colorless|None}}
{{decklist/footer}}
 
Upon===Psychic defeat,Elite he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.Deck===
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
 
AfterThis deck is not available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> islater defeated,in Murraythe usesgame hiswhen Superthe Eliteplayer Deckhas inaccess to [[GR Island]]. Once unlocked, this deck will always be played duelsagainst.
 
==={{TCG|Super Elite Deckdecklist/header}}===
{{incompletedecklist/entry|section4|needs{{TCG completeID|Team decklistRocket|Abra|49}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|16|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}
 
==Names==