Pokémon species data structure (Generation II): Difference between revisions

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A '''base stats structure''' is a 32-byte piece of data.  
A '''base stats structure''' is a 32-byte piece of data.  


Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[type]]s, [[catch rate]] and [[Egg Group]]s. The Pokémon species' names are not part of this structure, but are instead stored [[#Names|elsewhere]].
Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base stats, [[type]]s, [[catch rate]] and [[Egg Group]]s. The Pokémon species' names are not part of this structure, but are instead stored [[#Names|elsewhere]].


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