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Electric Seed

177 bytes added, 15:17, 15 August 2017
If a Pokémon is holding an Electric Seed while the field is {{m|Electric Terrain}}, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage. The Electric Seed is consumed even if the holder is not otherwise affected by the [[terrain]] (i.e. it is not [[grounded]] or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move). It is not consumed if the holder already has +6 Defense stat stages (unless its Ability is {{a|Contrary}}, in which case it won'twill not activate if the holder has -6 Defense stat stages).
If the terrain is changed to Electric Terrain by {{a|Electric Surge}}, then immediately changed by another {{cat|Abilities with effects on terrain|terrain-changing Ability}}, the seedSeed is consumed before the other Ability activates; however, if a Pokémon that holds an Electric Seed and has a terrain-changing Ability is switched in during Electric Terrain, its Ability activates before its held Seed can. {{m|Magic Room}} and {{m|Embargo}} fade before terrain does, so if Electric Terrain would dissipate on the same turn as Magic Room or Embargo, the seedSeed will activate before the terrain dissipates. If multiple Pokémon each hold an Electric Seed when the field becomes Electric Terrain, each Pokémon will consume the Electric Seed before {{a|Symbiosis}} transfers any item (including Electric Seeds).
If a held Electric Seed did not activate because its holder's Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).