Pokémon Gold and Silver beta: Difference between revisions

Some more info added
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It is unknown why these are unused.
It is unknown why these are unused.
===Leftover Mimic Menu===
During the Generation I games, the move {{m|Mimic}} allowed the player to decide what move they wanted to copy. How this move functioned was changed in Generation II to copy the last used move. However, there is still data leftover in the game for the original use of Mimic. It can be added back in using the Gameshark codes '''010111D1''' (Japanese Release) and '''01011FD1''' (US Release). The move is glitchy though, sometimes it brings up the enemy's moves, the player Pokémon's moves, or in some cases; the Pokémon will use {{m|Struggle}} instead. Once the Mimic menu has been opened, it cannot be closed; the player must choose what move to copy. This menu is still present in the Crystal release as well. <ref>[https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver Pokémon Gold and Silver - TCRF]</ref>
===Unused Pokémon Flee Encounters===
Some Pokémon are able to flee but are never encountered in the wild. The flee encounters are separated into three tables, (the third table being 100% flee probability is used by the [[Legendary beasts]]). The first table is a 10% chance to flee and the second table is a 50% chance to flee, however; the Pokémon below are never found anywhere.
====Table 1 (10%)====
* {{p|Eevee}}
* {{p|Porygon}}
* {{p|Togetic}}
* {{p|Umbreon}}
====Table 2 (50%)====
* {{p|Articuno}}
* {{p|Zapdos}}
* {{p|Moltres}}
===Unused Battle Types===
The RAM Address '''D119''' determines what type of battle the player character will encounter, there are several battle types that go unused or cannot be experienced through normal gameplay.


==References==
==References==