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Unowninator (talk | contribs) (→In battle: What I find odd was that when I did manage to run away in the Battle Pyramid, it said it "fled using its Run Away". I guess I wasn't very clear. Is there a research tag for abilities?) |
(→In battle: Ah, this explains my memory of Run Away working in the Battle Pyramid. I thought I must have just misremembered.) |
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===In battle=== | ===In battle=== | ||
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}} | {{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}} | ||
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}) | A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away. | ||
<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. | <!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. |