Run Away (Ability): Difference between revisions

→‎In battle: Ah, this explains my memory of Run Away working in the Battle Pyramid. I thought I must have just misremembered.
(→‎In battle: What I find odd was that when I did manage to run away in the Battle Pyramid, it said it "fled using its Run Away". I guess I wasn't very clear. Is there a research tag for abilities?)
(→‎In battle: Ah, this explains my memory of Run Away working in the Battle Pyramid. I thought I must have just misremembered.)
Line 17: Line 17:
===In battle===
===In battle===
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability does not always work in the [[Battle Pyramid]]. This Ability has no effect on [[recall|switching out]].
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.


<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.