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(→Trivia: All the evidence is suggestions and implications, so I think this more clearly states that.) |
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* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. | * If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. | ||
* If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value. | * If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value. | ||
* Critical hits would ignore stat increases from both parties rather than just the target. | * Critical hits would ignore stat increases from both parties rather than just the target. | ||
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | * {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. |
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