4 4: Difference between revisions

10 bytes removed ,  3 June 2017
m
Line 34: Line 34:
The reason the game may crash is because 4 4's front sprite is an unusually large 256x256 pixels, which causes it to overflow from RAM to SRAM and corrupt the current sound bank identifier address to invalid sound banks, and invalid sound banks usually crash. Even if the game doesn't crash, 4 4's front sprite will overwrite enough RAM to otherwise prevent play.
The reason the game may crash is because 4 4's front sprite is an unusually large 256x256 pixels, which causes it to overflow from RAM to SRAM and corrupt the current sound bank identifier address to invalid sound banks, and invalid sound banks usually crash. Even if the game doesn't crash, 4 4's front sprite will overwrite enough RAM to otherwise prevent play.


[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move [[Surf (move)|Surf]]; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu.
[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move {{m|Surf}}; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu.


==Game data==
==Game data==