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Is it possible to use arbitrary code execution to reprogram a Gen I or Gen II game so that if a Gen III game is connected to it, a section of data that can be easily manipulated (such as items and their quantities in the Bag or PC) is read as pokemon data, so that ??????????s can be obtained? [[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 10:37, 24 September 2016 (UTC) | Is it possible to use arbitrary code execution to reprogram a Gen I or Gen II game so that if a Gen III game is connected to it, a section of data that can be easily manipulated (such as items and their quantities in the Bag or PC) is read as pokemon data, so that ??????????s can be obtained? [[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 10:37, 24 September 2016 (UTC) | ||
:You can't connect any of the Generation I or II games to a Generation III game. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:07, 24 September 2016 (UTC) | :You can't connect any of the Generation I or II games to a Generation III game. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:07, 24 September 2016 (UTC) | ||
[[User:ZeMonGrabber|ZeMonGrabber]] ([[User talk:ZeMonGrabber|talk]]) 20:57, 30 May 2017 (UTC) Someone keeps changing my edit putting glitzer popping in the locations to cheating. It IS obtainable by glitzer popping so is that an invalid location? I need a explanation |
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