Nature: Difference between revisions

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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie→Naughty}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
 
{{incomplete|2=Virtual Console to Bank mechanics}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].


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==Mechanics==
==Mechanics==
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable.
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).


Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
==Determination==
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games}}
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg.
 
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.
 
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[Generation I]] game has nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
 
===Breeding===
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
 
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
 
===In the wild===
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
 
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.
 
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].


==List of Natures==
==List of Natures==
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==Other applications==
==Other applications==
===Breeding===
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{DL|Out-of-battle effect item|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness.
In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.
===In the wild===
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].
===Battle Palace===
===Battle Palace===
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
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All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.


===In side games===
===Purification===
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.


===Other===
===Other===
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From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.


==In other languages==
==In other languages==