Tweaking: Difference between revisions

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==Patterns==
==Patterns==
{{Incomplete|section|needs=writeup quality; better image than ASCII art; diagonal displacement with fast bike (necessary in HGSS); running tweaks and their effects}}
{{Incomplete|section|needs=writeup quality; diagonal displacement with fast bike (necessary in HGSS); running tweaks and their effects}}
  | 
https://image.prntscr.com/image/801351832b0f420d9823bdd02dd8d7a6.png
  1|2
--+--
  3|4
  | 
In the diagram above, the vertical and horizontal lines represent load lines (thus this is the center of a section) and the numbers represent tiles that the player can walk on. (For example, taking one step east from 1 will bring the player to 2, crossing a load line in the process.)
In the diagram above, the vertical and horizontal lines represent load lines (thus this is the center of a section) and the numbers represent tiles that the player can walk on. (For example, taking one step east from 1 will bring the player to 2, crossing a load line in the process.)


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