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==Effect== | ==Effect== | ||
===Generation III=== | ===Generation III=== | ||
Stockpile stores up energy for the user and has no secondary effect. The maximum number of | Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail. | ||
The moves {{m|Spit Up}} and {{m|Swallow}} inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero. | |||
Both | |||
In this generation, Stockpile's PP is 10. | In this generation, Stockpile's PP is 10. | ||
Stockpile can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Spit Up}} and {{m|Swallow}} to have their base appeal points doubled if used in the next turn. | Stockpile can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Spit Up}} and {{m|Swallow}} to have their base appeal points doubled if used in the next turn. | ||
===Generation IV onwards=== | ===Generation IV onwards=== | ||
In addition to its previous effects, Stockpile gains a secondary effect of raising the user's {{stat|Defense}} stat and {{stat|Special Defense}} stat by one stage each after | In addition to its previous effects, Stockpile gains a secondary effect of raising the user's {{stat|Defense}} stat and {{stat|Special Defense}} stat by one stage each after stockpiling. Once the user has used {{m|Spit Up}} or {{m|Swallow}}, the increases in Defense and Special Defense gained this way are lost. | ||
In addition, Stockpile's PP is raised to 20. | In addition, Stockpile's PP is raised to 20. |