Magic Guard (Ability): Difference between revisions

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Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.


Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent [[Life Orb]]'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.


Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.
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