Box trick: Difference between revisions

118 bytes removed ,  6 May 2017
This is a ridiculous point. All ways which give EVs do not necessarily cause the Pokémon to level up (since a Pokemon doesn't go up a level every time it gains exp.).
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(This is a ridiculous point. All ways which give EVs do not necessarily cause the Pokémon to level up (since a Pokemon doesn't go up a level every time it gains exp.).)
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The '''box trick''' is a method in the [[core series]] [[Pokémon games]] that allows a Pokémon to change its stats due to [[effort values]] without [[level|leveling up]]. It works in all generations until Generation V. In Generation {{gen|I}} and {{gen|II}}, this method can be used to EV train level 100 Pokémon.
The '''box trick''' is a method in the [[core series]] [[Pokémon games]] that allows a Pokémon to change its stats due to [[effort values]] without [[level|leveling up]]. It works in all generations until Generation V. In Generation {{gen|I}} and {{gen|II}}, this method can be used to EV train level 100 Pokémon.


Usually, a Pokémon's stats are calculated upon leveling up; however, Pokémon stored in the [[PC]] have only the numbers used in the calculations stored, (namely the [[Effort values|EVs]], [[Individual values|IVs]] and [[base stats]]) so depositing and withdrawing a Pokémon from the PC will cause its stats to be recalculated. By training or by using [[vitamin]]s or {{cat|Friendship-raising Berries|stat-reducing Berries}}, the number of effort values can be changed between levels.
Usually, a Pokémon's stats are calculated upon leveling up; however, Pokémon stored in the [[PC]] have only the numbers used in the calculations stored, (namely the [[Effort values|EVs]], [[Individual values|IVs]] and [[base stats]]) so depositing and withdrawing a Pokémon from the PC will cause its stats to be recalculated.


In Generation {{gen|III}} and {{gen|IV}}, level 100 Pokémon are unable to gain effort values through battle. This is because in these games, effort values are awarded at the same time as [[experience]]; since Pokémon at level 100 don't gain experience, they are also skipped over for effort values. This means that this trick cannot be used to alter a level 100 Pokémon's stats via leveling up; however, this trick can be used to change a level 100 Pokémon's stats by consuming vitamins or stat-reducing Berries.
In Generation {{gen|III}} and {{gen|IV}}, level 100 Pokémon are unable to gain effort values through battle. This is because in these games, effort values are awarded at the same time as [[experience]]; since Pokémon at level 100 don't gain experience, they are also skipped over for effort values. This means that this trick cannot be used to alter a level 100 Pokémon's stats via leveling up; however, this trick can be used to change a level 100 Pokémon's stats by consuming [[vitamin]]s or {{cat|Friendship-raising Berries|stat-reducing Berries}}.


From [[Generation V]] onward, the trick is obsolete. Effort values are applied after battle, and effort values are awarded to level 100 Pokémon. Also, EVs are automatically applied when using [[vitamin]]s and [[wing]]s, so it is unneeded to give EVs to Pokémon who are desired not to gain [[experience]].
From [[Generation V]] onward, the trick is obsolete. Effort values are applied after battle, and effort values are awarded to level 100 Pokémon. Also, EVs are automatically applied when using [[vitamin]]s and [[wing]]s, so it is unneeded to give EVs to Pokémon who are desired not to gain [[experience]].