Red Card: Difference between revisions

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The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's {{m|substitute}} takes the hit instead. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].
The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's {{m|substitute}} takes the hit instead. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].


If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon being forced to switch out or flee by the Red Card.
If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon from being forced to switch out or flee by the Red Card.


The Red Card will be knocked off or stolen by {{m|Knock Off}}, {{m|Thief}}, {{m|Covet}}, or {{a|Magician}} before it has the opportunity to activate. A Pokémon with {{a|Pickpocket}} holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. If a Pokémon holding a Red Card is hit by {{m|Dragon Tail}} or {{m|Circle Throw}}, it is forced to switch out or flee before its held Red Card has the opportunity activate. If a Pokémon holding a Red Card is hit by {{m|U-turn}} or {{m|Volt Switch}}, the Red Card activates before the attacker is switched out by the move. {{a|Emergency Exit}} and {{a|Wimp Out}} activate after a Pokémon is switched in by Red Card.
The Red Card will be knocked off or stolen by {{m|Knock Off}}, {{m|Thief}}, {{m|Covet}}, or {{a|Magician}} before it has the opportunity to activate. A Pokémon with {{a|Pickpocket}} holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. If a Pokémon holding a Red Card is hit by {{m|Dragon Tail}} or {{m|Circle Throw}}, it is forced to switch out or flee before its held Red Card has the opportunity to activate. If a Pokémon holding a Red Card is hit by {{m|U-turn}} or {{m|Volt Switch}}, the Red Card activates before the attacker is switched out by the move. {{a|Emergency Exit}} and {{a|Wimp Out}} activate after a Pokémon is switched in by Red Card.


===Description===
===Description===