Red Card: Difference between revisions

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If the holder is hit by a damaging move and does not [[fainting|faint]], it consumes the Red Card and forces the Pokémon that used the move (even if it was an ally) to switch to a random Pokémon. If held by a [[wild Pokémon]] in a Single Battle, it forces a player's Pokémon that attacks it to flee when activated. (In a wild battle that was initiated as a [[Horde Encounter]] or [[Double Battle]], or an [[SOS Battle]] in which there are currently two wild Pokémon, the Red Card will cause the player's attacking Pokémon to switch rather than flee.)
If the holder is hit by a damaging move and does not [[fainting|faint]], it consumes the Red Card and forces the Pokémon that used the move (even if it was an ally) to switch to a random Pokémon. If held by a [[wild Pokémon]] in a Single Battle, it forces a player's Pokémon that attacks it to flee when activated. (In a wild battle that was initiated as a [[Horde Encounter]] or [[Double Battle]], or an [[SOS Battle]] in which there are currently two wild Pokémon, the Red Card will cause the player's attacking Pokémon to switch rather than flee.)


The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].
The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's {{m|substitute}} takes the hit instead. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].


If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon being forced to switch out or flee by the Red Card.
If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon being forced to switch out or flee by the Red Card.