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Nescientist (talk | contribs) (→Effect: format/wording (I believe accuracy and evasion do influence it, but this should be tested)) |
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==Effect== | ==Effect== | ||
Punishment deals | Punishment deals damage. Its [[power]] depends on the positive [[statistic|stat]] stages of the target, and is calculated by the following formula: | ||
[[File:Punishment formula.png]] | :[[File:Punishment formula.png]] (with a maximum base power of 200). | ||
For example, if the target has used {{m|Bulk Up}} twice and {{m|Swords Dance}} once, there is a four-stage increase for the {{stat|Attack}} stat and a two-stage increase in the {{stat|Defense}} stat, making a total of six, which causes Punishment to have a base power of 180. Stats decreased below normal do not affect the base power. {{stat|Accuracy}} and {{stat|evasion}} are ignored. | For example, if the target has used {{m|Bulk Up}} twice and {{m|Swords Dance}} once, there is a four-stage increase for the {{stat|Attack}} stat and a two-stage increase in the {{stat|Defense}} stat, making a total of six, which causes Punishment to have a base power of 180. | ||
Stats decreased below normal do not affect the base power. {{stat|Accuracy}} and {{stat|evasion}} stat stages are ignored. | |||
==Description== | ==Description== |