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Blueapple128 (talk | contribs) No edit summary |
(→Effect: Clarifying from "attack" to "another Pokémon's attack", which should stop us from having to babble about recoil, Explosion/etc, and weather damage. || Further trimming unnecessary/redundant rambling.) |
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====Generation V and on==== | ====Generation V and on==== | ||
In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if | In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if another Pokémon's attack would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP before the attack, and therefore it can activate multiple times if the Pokémon is brought back to full health, or if the Pokémon {{p|Shedinja|has a maximum of 1 HP}}. | ||
If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. A Pokémon with {{a|Mold Breaker}} will ignore Sturdy. When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect can only activate for hits while the user has full HP | If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. A Pokémon with {{a|Mold Breaker}} will ignore Sturdy. When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect can only activate for hits while the user has full HP. {{m|Destiny Bond}} and {{m|Perish Song}} will not cause Sturdy to activate. | ||
===Outside of battle=== | ===Outside of battle=== |
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