Sturdy (Ability): Difference between revisions

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(Undoing revisions by Boopster — We discourage trivia that can be easily seen somewhere on the wiki, and this can be easily seen in the table on Magnet Pull (Ability).)
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====Generation V and on====
====Generation V and on====
In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP, and can therefore be used multiple times if brought back to full health, or if the Pokémon {{p|Shedinja|has a maximum of 1 HP}}.
In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP before the attack, and therefore it can activate multiple times if the Pokémon is brought back to full health, or if the Pokémon {{p|Shedinja|has a maximum of 1 HP}}.


If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. If a Pokémon with Sturdy uses a move that causes the user to faint, such as {{m|Explosion}} or {{m|Final Gambit}}, it will still faint. It does not protect the Pokémon with Sturdy from knocking itself out with [[recoil]] damage. {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Sturdy to faint.
If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. A Pokémon with {{a|Mold Breaker}} will ignore Sturdy. When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect can only activate for hits while the user has full HP, so hits after the first one can potentially KO the Sturdy Pokémon. (If {{p|Shedinja}} obtains Sturdy, such as through {{m|Worry Seed}} and then {{m|Skill Swap}}, Sturdy can activate for every hit of a multi-strike move.)


When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect activates only for hits while the user has full HP, so hits after the first one can potentially KO the Sturdy Pokémon.
Anything that lowers HP without being directly from an attack's hit will not activate Sturdy. This includes moves that automatically cause their user to faint (such as {{m|Explosion}} or {{m|Final Gambit}}), [[recoil]] damage, {{m|Destiny Bond}}, and {{m|Perish Song}}. It also includes indirect damage such as {{Weather|sandstorm}}, which for example will one-hit KO a Shedinja with Sturdy.


===Outside of battle===
===Outside of battle===
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* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Diamond}}'s [[Don]] was revealed to have Sturdy as his Ability.
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Diamond}}'s [[Don]] was revealed to have Sturdy as his Ability.
* In {{FB|Pokémon Adventures|volume 42}}, {{adv|Gold}}'s {{p|Sudowoodo|Sudobo}} was revealed to have Sturdy as his Ability.
* In {{FB|Pokémon Adventures|volume 42}}, {{adv|Gold}}'s {{p|Sudowoodo|Sudobo}} was revealed to have Sturdy as his Ability.
==Trivia==
* Since Generation V, if Sturdy is obtained on {{p|Shedinja}} by replacing {{a|Wonder Guard}} with an [[Ability]] that can be {{m|Skill Swap}}ped with Sturdy, it would be able to activate for every attack, including every hit of a [[multi-strike move]]. However, indirect damage, such as {{Weather|sandstorm}}, will not activate Sturdy, and will KO Shedinja.


==In other languages==
==In other languages==
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