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During intense gravity, the {{stat|accuracy}} of moves used by all Pokémon in battle are multiplied by <sup>5</sup>/<sub>3</sub>. | During intense gravity, the {{stat|accuracy}} of moves used by all Pokémon in battle are multiplied by <sup>5</sup>/<sub>3</sub>. | ||
Intense gravity | Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held {{DL|In-battle effect item|Air Balloon}}. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. | ||
Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|Hi Jump Kick}}, {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}} and {{m|Flying Press}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. | Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|Hi Jump Kick}}, {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}} and {{m|Flying Press}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. |