Mirage Island (Generation III): Difference between revisions

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Mirage Island is found on {{rt|130|Hoenn}} in {{game2|Ruby|Sapphire|Emerald}}. However, it can only be visited under highly rare circumstances. It is visited mainly for the one [[Liechi Berry]] that it hosts.
Mirage Island is found on {{rt|130|Hoenn}} in {{game2|Ruby|Sapphire|Emerald}}. However, it can only be visited under highly rare circumstances. It is visited mainly for the one [[Liechi Berry]] that it hosts.


Every day, [[Save_data_structure_in_Generation_III#Section_2_-_Environment_variables|two randomized bytes]] are generated by the game. If these bytes match the first two bytes of the [[personality value]] of any {{OBP|Pokémon|species}} in the player's party, Mirage Island will appear for that day as long as the matching Pokemon remains in the party. The bytes are generated once any button is pressed on the start menu and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore—instead, the Mirage Island number will always be zero. Likewise, if a game is started while the internal battery is dead, the Mirage Island Bytes will be set to 0. However, if the game's real-time clock is not functioning (the internal battery has died) at any point before time of play reaches 999 hours 59 minutes, then the Mirage Island number will permanently stay at what value it was before.
Every day, [[Save_data_structure_in_Generation_III#Section_2_-_Environment_variables|two randomized bytes]] are generated by the game. If these bytes match the last two bytes of the [[personality value]] of any {{OBP|Pokémon|species}} in the player's party, Mirage Island will appear for that day as long as the matching Pokemon remains in the party. The bytes are generated once any button is pressed on the start menu and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore—instead, the Mirage Island number will always be zero. Likewise, if a game is started while the internal battery is dead, the Mirage Island Bytes will be set to 0. However, if the game's real-time clock is not functioning (the internal battery has died) at any point before time of play reaches 999 hours 59 minutes, then the Mirage Island number will permanently stay at what value it was before.


Whenever "Mirage Island Bytes" are generated, they will not change within the time they are valid, and the {{player}} is able to freely move Pokémon from the [[Pokémon Storage System|boxes]] to the [[party]] or vice-versa until a Pokémon that has a matching [[personality value]] to the "Mirage Island Bytes" is found and the Mirage Island appears. This makes Mirage Island's appearance even rarer than encountering a [[Shiny Pokémon]], although the probability of making it appear increases with the number of Pokémon the player has. The odds of a single Pokémon activating the Mirage Island is 1/65536; this chance is increased to approximately 1/10923 if the player has a full party.
Whenever "Mirage Island Bytes" are generated, they will not change within the time they are valid, and the {{player}} is able to freely move Pokémon from the [[Pokémon Storage System|boxes]] to the [[party]] or vice-versa until a Pokémon that has a matching [[personality value]] to the "Mirage Island Bytes" is found and the Mirage Island appears. This makes Mirage Island's appearance even rarer than encountering a [[Shiny Pokémon]], although the probability of making it appear increases with the number of Pokémon the player has. The odds of a single Pokémon activating the Mirage Island is 1/65536; this chance is increased to approximately 1/10923 if the player has a full party.
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