User talk:SnorlaxMonster/End-turn resolution order: Difference between revisions

(Created page with "==Other generations== I've found a similar thing for [http://pokemon-online.eu/threads/end-of-turn-effects-order.8572/ Generations II, IV and V]. ~~~~")
 
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==Other generations==
==Other generations==
I've found a similar thing for [http://pokemon-online.eu/threads/end-of-turn-effects-order.8572/ Generations II, IV and V]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 18:02, 30 August 2014 (UTC)
I've found a similar thing for [http://pokemon-online.eu/threads/end-of-turn-effects-order.8572/ Generations II, IV and V]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 18:02, 30 August 2014 (UTC)
== Other fading effects ==
I believe those should be added:
* Protection
* Endure
* Identification
* Fairy Lock
* Slow Start
* Throat Chop
At least the first three should matter for Future Sight, Fairy Lock may matter with Red Card or something. I'm not sure for Throat Chop, it might even give a message. I can't make a case for Slow Start, but I think it also gives a message. (Also, it's striking that the sea of fire and Grassy terrain basically need to skip their effects in the turn they dissipate.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:46, 15 April 2017 (UTC)